Play as a modelling system - A semiotic analysis of the overreaching prestige of games. - Mattia Thibault (GamiFIN, 2017)

Re-interpreting Cities with Play Urban Semiotics and Gamification. - Mattia Thibault (ArtsIT/DLI, 2018)

Punk gamification. - Mattia Thibault (GamiFIN, 2019)

Towards a Typology of Urban Gamification. - Mattia Thibault (HICSS, 2019)

Post-Digital Graphics in Computer Games. - Mattia Thibault (Encyclopedia of Computer Graphics and Games, 2019)

Semiotics of Computer Games. - Mattia Thibault (Encyclopedia of Computer Graphics and Games, 2019)

Transurbanism: Smart Cities for Transhumans. - Mattia Thibault; Oguz 'Oz' Buruk; Seda Suman Buruk; Juho Hamari (Conference on Designing Interactive Systems, 2020)

Children in 2077: Designing Children's Technologies in the Age of Transhumanism. - Oguz 'Oz' Buruk; Oguzhan Özcan; Gökçe Elif Baykal; Tilbe Göksun; Selçuk Acar; Güler Akduman; Mehmet Aydin Baytas; Ceylan Besevli; Joe Best; Aykut Coskun; Hüseyin Ugur Genç; Ahmet Baki Kocaballi; et al. (CHI Extended Abstracts, 2020)

MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. - Ferran Altarriba Bertran; Ahmet Börütecene; Oguz 'Oz' Buruk; Mattia Thibault; Katherine Isbister (CHI PLAY (Companion), 2020)

Introduction to the Minitrack on Gamification. - Juho Hamari; Mattia Thibault; Lobna Hassan (HICSS, 2020)

Understanding urban gamification - playful meaning-making in real and digital city spaces. - Mattia Thibault (Int. J. Arts Technol., 2020)

Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions. - Mattia Thibault; Manuel F. Baer (GamiFIN, 2021)

Etsijä's call: Gamifying virtual conferences with alternate reality games. - Mattia Thibault; Nikoletta Zampeta Legaki; Oguz Turan Buruk; Juho Hamari (GamiFIN, 2021)

Introduction to the Minitrack on Engaging Governance. - Lobna Hassan; Mattia Thibault; J. Tuomas Harviainen; Juho Hamari (HICSS, 2021)

"Mirror Dwellers": Social VR, Identity and Internet Culture. - Mattia Thibault; Mila Bujic (DiGRA, 2022)

Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. - Daniel Fernández Galeote; Marius Diamant; Kristofers Volkovs; Chubo Zeko; Mattia Thibault; Nikoletta Zampeta Legaki; Juho Hamari (FDG, 2022)

Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. - Nikoletta Zampeta Legaki; Mattia Thibault; Juho Hamari (FDG, 2022)

ROOT, Woodland Ideologies in a Fantasy Game. - Mattia Thibault (FDG, 2022)

Forests in Digital Games - An Ecocritical Framework. - Mattia Thibault; Daniel Fernández Galeote; Joseph Macey; Henrietta Jylhä (FDG, 2022)

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. - Daniel Fernández Galeote; Chubo Zeko; Kristofers Volkovs; Marius Diamant; Mattia Thibault; Nikoletta Zampeta Legaki; Dorina Rajanen; Mikko Rajanen; Juho Hamari (MindTrek, 2022)

Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences. - Irina Paraschivoiu; Janset Shawash; Marta Dziabiola; Narmeen Marji; Alexander Meschtscherjakov; Mattia Thibault (MindTrek, 2022)

Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. - Ferran Altarriba Bertran; Jordi Márquez Puig; Maria Llop Cirera; Eva Forest Illas; Joan Planas Bertran; Ernest Forts Plana; Oguz 'Oz' Buruk; Çaglar Genç; Mattia Thibault; Juho Hamari (Conference on Designing Interactive Systems, 2023)

The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy. - Mattia Thibault; Artur Vasconcelos Cordeiro; Yoram Chisik; Ferran Altarriba Bertran; Annique Smith; Marina Lima Medeiros; Eleni Legaki; Vera Karina Gebhardt Fearns; Vasileios Kolettis (CHI Extended Abstracts, 2023)

Towards sylvan games: Exploring playful forest-technology interactions. - Mattia Thibault; Elpida Bampouni (GamiFIN, 2023)

Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage. - Janset Shawash; Mattia Thibault (INTERACT Workshops (2), 2023)

Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (MindTrek, 2023)

A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary. - Narmeen Marji; Mattia Thibault; Juho Hamari (MindTrek, 2023)

Blueprints of Tomorrow: Co-Designing Speculative Urban Futures. - Narmeen Marji; Mattia Thibault; Janset Shawash (MindTrek, 2023)

Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem. - Mattia Thibault; Timo Kivikangas; Riku Roihankorpi; Petri Pohjola; Markus Aho (MindTrek, 2023)

Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences. - Katriina Heljakka; Mattia Thibault (XR (1), 2024)

Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. - Oguz 'Oz' Buruk; Shiva Jabari; Ella Dagan; Benedikt Morschheuser; Santeri Saarinen; Emma Varjo; Nikoletta Zampeta Legaki; Mattia Thibault (CHI PLAY (Companion), 2024)

Design Kitsch. - Mattia Thibault (CHI PLAY (Companion), 2024)

Designing locative human-forest interactions through playful design workshops. - Timo Nummenmaa; Philip Chambers; Mattia Thibault; Samuli Laato; Ferran Altarriba Bertran; Daniel Fernández Galeote; Oguz Turan Buruk (GamiFIN, 2024)

An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces. - Michele Sardo; Mattia Thibault (GamiFIN, 2024)

Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. - Samuli Laato; Nannan Xi; Velvet Spors; Mattia Thibault; Juho Hamari (HICSS, 2024)

Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy. - Narmeen Marji; Janset Shawash; Mattia Thibault; Juho Hamari (MindTrek, 2024)

Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps. - Tippayaporn Pavavimol; Katja Heiskanen; Qian Yang; Isabella Aura; Bojan Kerous; Aleksandr Ometov; Mikko Valkama; Mattia Thibault (MindTrek, 2024)

Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (TEI, 2024)

Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

Transitions between Realities: A Systematic Review on the Usage of XR Systems for Bridging Reality and Virtuality. - Tippayaporn Pavavimol; Aleksandr Ometov; Mikko Valkama; Mattia Thibault (IMX, 2025)

Who Killed Helene Pumpulivaara?: Exploring Narrative Design and Extended Reality in Industrial Heritage Interpretation. - Janset Shawash; Mattia Thibault; Juho Hamari (IMX, 2025)

Who Killed Helene Pumpulivaara?: AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling. - Janset Shawash; Mattia Thibault; Juho Hamari (IMX, 2025)