Power explorer: a casual game style for encouraging long term behavior change among teenagers. - Anton Gustafsson; Magnus Bång; Mattias Svahn (Advances in Computer Entertainment Technology, 2009)

Persuasive design of a mobile energy conservation game with direct feedback and social cues. - Magnus Bång; Mattias Svahn; Anton Gustafsson (DiGRA Conference, 2009)

Processing Play; Perceptions of Persuasion. - Mattias Svahn (DiGRA Conference, 2009)

Prediction of alignment deviations on a lead crowned helical gear manufactured by a hob. - Mattias Svahn; Lars Vedmar (Int. J. Manuf. Res., 2014)

Prediction of the cutting forces in gear hobbing and the wear behaviour of the individual hob cutting teeth. - Mattias Svahn; Lars Vedmar; Carin Andersson (Int. J. Manuf. Res., 2018)

A Conceptual Model for Approaching the Design of Anti-disinformation Tools. - Mattias Svahn; Serena Coppolino Perfumi (ePart, 2021)

Construct Hunting in GovTech Research: An Exploratory Data Analysis. - Mattias Svahn; Aron Larsson; Eloésa Macedo; Jorge M. Bandeira (EGOV, 2023)