The further implementation of robots in welfare: A co-created application for robot-assisted medication counselling. - Malin Andtfolk; Susanne Hägglund; Sara Rosenberg; Mattias Wingren; Sören Andersson; Prashani Jaysingha Arachchige; Linda Nyholm (MindTrek, 2022)

Pupil-Robot Interaction in a Math Card Game: An Iterative Process of Studying the Use of Social Robotics in Primary School Math Education. - Mattias Wingren; Mats Braskén; Ray Pörn; Sören Andersson (RiE, 2022)

Stakeholders' Experiences of and Expectations for Robot Accents in a Dental Care Simulation: A Finland-Swedish Case Study. - Susanne Hägglund; Christa Tigerstedt; Dennis Biström; Mattias Wingren; Sören Andersson; Kristoffer Kuvaja Adolfsson; Johan Penttinen; Leonardo Espinosa Leal (Robophilosophy, 2022)

Using Role-Play and Hierarchical Task Analysis for Designing Human-Robot Interaction. - Mattias Wingren; Sören Andersson; Sara Rosenberg; Malin Andtfolk; Susanne Hägglund; Prashani Jayasingha Arachchige; Linda Nyholm (ICSR + AI, 2024)

Do you wanna dance? Tales of trust and driving trust factors in robot medication counseling in the pharmacy context. - Susanne Hägglund; Malin Andtfolk; Sara Rosenberg; Mattias Wingren; Sören Andersson; Linda Nyholm (Frontiers Robotics AI, 2024)

Co-designing Lesson Plans for Supporting Human-Centred AI Literacy in K-12 Education. - Linda Mannila; Susanne Hägglund; Mattias Wingren (HCI (41), 2025)

Leveraging Large Language Models for Robot-Assisted Learning of Morphological Structures in Preschool Children with Language Vulnerabilities. - Stina Sundstedt; Mattias Wingren; Susanne Hägglund; Daniel Ventus (HCI (61), 2025)

Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft. - Matilda Ståhl; Katri Hansell; Sandra Bäck; Mattias Wingren (Int. J. Game Based Learn., 2025)