Virtual Reality Systems and CE: How to Evaluate the Benefits. - Maura Mengoni; Michele Germani (CE, 2006)

Automation of 3D view acquisition for geometric tolerances verification. - Michele Germani; Maura Mengoni; Roberto Raffaeli (ICCV Workshops, 2009)

A structured agile design approach to support customisation in wellness product development. - Maura Mengoni; Michele Germani; Ferruccio Mandorli (Int. J. Comput. Integr. Manuf., 2009)

Collaborative Design System for Supporting Dynamic Virtual Enterprises. - Michele Germani; Marco Mandolini; Maura Mengoni; Margherita Peruzzini (PRO-VE, 2010)

Method for Evaluating VR-Based Tools for Collaborative Design. - Michele Germani; Maura Mengoni; Margherita Peruzzini (CE, 2010)

Design of a tactile display to support materials perception in virtual environments. - Maura Mengoni; Barbara Colaiocco; Margherita Peruzzini; Michele Germani (VR, 2011)

User centred approach for home environment designing. - Silvia Ceccacci; Michele Germani; Maura Mengoni (PETRA, 2012)

An approach to assessing virtual environments for synchronous and remote collaborative design. - Michele Germani; Maura Mengoni; Margherita Peruzzini (Adv. Eng. Informatics, 2012)

A QFD-based method to support SMEs in benchmarking co-design tools. - Michele Germani; Maura Mengoni; Margherita Peruzzini (Comput. Ind., 2012)

Improving the link between computer-assisted design and configuration tools for the design of mechanical products. - Roberto Raffaeli; Maura Mengoni; Michele Germani (Artif. Intell. Eng. Des. Anal. Manuf., 2013)

CAD tools for designing shoe lasts for people with diabetes. - José Antonio Bernabéu; Michele Germani; Marco Mandolini; Maura Mengoni; Chris Nester; Steve Preece; Roberto Raffaeli (Comput. Aided Des., 2013)

Platform to support dynamic collaborative design processes in virtual enterprises. - Michele Germani; Marco Mandolini; Maura Mengoni; Margherita Peruzzini (Int. J. Comput. Integr. Manuf., 2013)

Multi-modal Interaction System to Tactile Perception. - Lorenzo Cavalieri; Michele Germani; Maura Mengoni (HCI (16), 2014)

Smart Objects: An Evaluation of the Present State Based on User Needs. - Alessandra Papetti; Matteo Iualé; Silvia Ceccacci; Roberta Bevilacqua; Michele Germani; Maura Mengoni (HCI (21), 2014)

Study and implementation of a multimodal system to support virtual prototyping. - Lorenzo Cavalieri; Maura Mengoni; Michele Germani (MESA, 2014)

An inclusive approach for home environment design. - Maura Mengoni; Silvia Ceccacci; Damiano Raponi (MESA, 2014)

An integrated approach and IT platform to optimise electric motor engineering and design. - Claudio Favi; Michele Germani; Marco Marconi; Maura Mengoni (Int. J. Inf. Technol. Manag., 2014)

A Haptic Knob as an Innovative User Interface for Visually-Impaired. - Maura Mengoni; Lorenzo Cavalieri; Damiano Raponi (HCI (8), 2015)

An Adaptable AR User Interface to Face the Challenge of Ageing Workers in Manufacturing. - Maura Mengoni; Matteo Iualé; Margherita Peruzzini; Michele Germani (HCI (26), 2015)

A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Product. - Lorenzo Cavalieri; Maura Mengoni; Silvia Ceccacci; Michele Germani (HCI (2), 2016)

How to Support the Design of User-Oriented Product-Related Services. - Maura Mengoni; Margherita Peruzzini (HCI (19), 2016)

How to Enhance Customer Experience in Retail: Investigations Through a Case Study. - Luca Giraldi; Maura Mengoni; Maurizio Bevilacqua 001 (TE, 2016)

A method to identify VR-based set-up to foster elderly in design evaluation. - Maura Mengoni; Damiano Raponi; Silvia Ceccacci (Int. J. Intell. Eng. Informatics, 2016)

A Systematic Approach to Support Conceptual Design of Inclusive Products. - Silvia Ceccacci; Luca Giraldi; Maura Mengoni (HCI (7), 2017)

An user-centered approach to design smart systems for people with dementia. - Silvia Ceccacci; Andrea Generosi; Luca Giraldi; Maura Mengoni (ICCE-Berlin, 2017)

Customer Experience: A Design Approach and Supporting Platform. - Maura Mengoni; Emanuele Frontoni; Luca Giraldi; Silvia Ceccacci; Roberto Pierdicca; Marina Paolanti (PRO-VE, 2017)

Designing Smart Home Interfaces: Traditional vs Virtual Prototyping. - Silvia Ceccacci; Maura Mengoni (PETRA, 2017)

A multimodal tactile interface for immersive virtual experience. - Margherita Peruzzini; Maura Mengoni; Lorenzo Cavalieri (Int. J. Intell. Eng. Informatics, 2017)

A deep learning-based system to track and analyze customer behavior in retail store. - Andrea Generosi; Silvia Ceccacci; Maura Mengoni (ICCE-Berlin, 2018)

An Emotion Recognition System for monitoring Shopping Experience. - Silvia Ceccacci; Andrea Generosi; Luca Giraldi; Maura Mengoni (PETRA, 2018)

Tool to Make Shopping Experience Responsive to Customer Emotions. - Silvia Ceccacci; Andrea Generosi; Luca Giraldi; Maura Mengoni (Int. J. Autom. Technol., 2018)

Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms Through Affective Computing. - Alex Altieri; Silvia Ceccacci; Maura Mengoni (HCI (22), 2019)

An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions. - Alex Altieri; Silvia Ceccacci; Lucio Ciabattoni; Andrea Generosi; A. Talipu; Giacomo Turri; Maura Mengoni (ICCE, 2019)

MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild. - Andrea Generosi; Alex Altieri; Silvia Ceccacci; Gabriele Foresi; A. Talipu; Giacomo Turri; Maura Mengoni; Luca Giraldi (ICCE, 2019)

Evaluation of Deep Convolutional Neural Network architectures for Emotion Recognition in the Wild. - A. Talipu; Andrea Generosi; Maura Mengoni; Luca Giraldi (ISCT, 2019)

A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface. - Silvia Ceccacci; Maura Mengoni; Andrea Generosi; Luca Giraldi; Giuseppe Carbonara; Andrea Castellano; Roberto Montanari 003 (HCI (9), 2020)

SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0. - Matteo Calabrese; Martin Cimmino; Francesca Fiume; Martina Manfrin; Luca Romeo; Silvia Ceccacci; Marina Paolanti; Giuseppe Toscano; Giovanni Ciandrini; Alberto Carrotta; Maura Mengoni; Emanuele Frontoni; et al. (Inf., 2020)

Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition. - Maura Mengoni; Silvia Ceccacci; Noemi Del Bianco; Ilaria D'Angelo; Simone Aperecida Capellini; Catia Giaconi (CSCI, 2021)

Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors' Emotions. - Alex Altieri; Silvia Ceccacci; Luca Giraldi; Alma Leopardi; Maura Mengoni; Abudukaiyoumu Talipu (HCI (7), 2021)

Facial coding as a mean to enable continuous monitoring of student's behavior in e-Learning. - Silvia Ceccacci; Andrea Generosi; Giampiero Cimini; Samuele Faggiano; Luca Giraldi; Maura Mengoni (teleXbe, 2021)

The Role of Haptic Feedback and Gamification in Virtual Museum Systems. - Silvia Ceccacci; Andrea Generosi; Alma Leopardi; Maura Mengoni; Ferruccio Mandorli (ACM Journal on Computing and Cultural Heritage, 2021)

Emotion Analysis Platform to Investigate Student-Teacher Interaction. - Andrea Generosi; Silvia Ceccacci; Ilaria D'Angelo; Noemi Del Bianco; Gianluca Cimini; Maura Mengoni; Catia Giaconi (HCI (8), 2022)

Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs (short paper). - Silvia Ceccacci; Catia Giaconi; Maura Mengoni; Noemi Del Bianco; Ilaria D'Angelo (INAUT, 2022)

Augmented Reality for assembly operation training: does immersion affect the recall performance? - Andrea Generosi; Thomas Agostinelli; Maura Mengoni; Silvia Ceccacci (MetroXRAINE, 2022)

A Test Management System to Support Remote Usability Assessment of Web Applications. - Andrea Generosi; José Yuri Villafan; Luca Giraldi; Silvia Ceccacci; Maura Mengoni (Inf., 2022)

A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience. - Thomas Agostinelli; Andrea Generosi; Silvia Ceccacci; Rosita Pretaroli; Maura Mengoni (HCI (11), 2023)

Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study. - Silvia Ceccacci; Chiara Gentilozzi; Alessandra Marfoglia; Tommaso Santilli; Maura Mengoni; Simone Aperecida Capellini; Catia Giaconi (HCI (10), 2023)

An Experimentation to Measure the Influence of Music on Emotions. - Andrea Generosi; Flavio Caresana; Nefeli Dourou; Valeria Bruschi; Stefania Cecchi; Maura Mengoni (HCI (39), 2023)

Empowering Virtual Humans' Emotional Expression in the Metaverse. - Elena Spadoni; Marina Carulli; Maura Mengoni; Marco Luciani; Monica Bordegoni (HCI (11), 2023)

Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance. - Silvia Ceccacci; Andrea Generosi; Luca Giraldi; Maura Mengoni (Sensors, 2023)

A Method to Formalise Game Design Praxis. - Maura Mengoni; Laura Cormio; Tommaso Santilli; Catia Giaconi (GEM, 2024)

A Multimodal Approach to Understand Driver's Distraction for DMS. - Andrea Generosi; José Yuri Villafan; Roberto Montanari 003; Maura Mengoni (HCI (13), 2024)

Exploring the Perceived Cognitive Workload: The Impact of Various Scenarios and Emotions on a Driving Simulator. - Buse Tezçi; Luca Tramarin; Edoardo Pagot; Marco Marchetti; Giuliana Zennaro; Paolo Denti; Stefano Giannini; Maura Mengoni; Silvia Chiesa (HCI (70), 2024)

An Innovative System for Driver Monitoring and Vehicle Sound Interaction. - Andrea Generosi; Valeria Bruschi; Stefania Cecchi; Nefeli Dourou; Roberto Montanari 003; Maura Mengoni (MetroAutomotive, 2024)

Facial Expression Recognition for Measuring Jurors' Attention in Acoustic Jury Tests. - Reza Jamali; Andrea Generosi; José Yuri Villafan; Maura Mengoni; Leonardo Pelagalli; Gianmarco Battista; Milena Martarelli; Paolo Chiariotti; Silvia Angela Mansi; Marco Arnesano; Paolo Castellini (Sensors, 2024)

Integration of Data Fusion and Deep Neural Networks for In-vehicle Symbiotic HMI Design. - Andrea Generosi; José Yuri Villafan; Roberto Montanari 003; Maura Mengoni (HCI (15), 2025)

Virtual vs. traditional learning in higher education: A systematic review of comparative studies. - Tommaso Santilli; Silvia Ceccacci; Maura Mengoni; Catia Giaconi (Comput. Educ., 2025)

A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques. - Laura Cormio; Thomas Agostinelli; Maura Mengoni (Multim. Tools Appl., 2025)