Fun: A Condition of Creative Research. - Glorianna Davenport; Lars Erik Holmquist; Maureen Thomas (IEEE Multim., 1998)

Stepping Back: Players as Active Participators. - Michael Nitsche; Maureen Thomas (DiGRA Conference, 2003)

Stories in Space: The Concept of the Story Map. - Michael Nitsche; Maureen Thomas (International Conference on Virtual Storytelling, 2003)

Practice-based research. - Maureen Thomas (Digit. Creativity, 2004)

Flexible media: producing character-based reconfigurable drama. - Maureen Thomas; Ludvig Lohse (Digit. Creativity, 2004)

Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment. - Ludvig Lohse; Maureen Thomas (International Conference on Virtual Storytelling, 2005)

Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore . - Julia Sussner; Maureen Thomas (International Conference on Virtual Storytelling, 2005)

3D Navigable Interface for Interactive Movie Gormenghast Explore. - Julia Sussner; Ludvig Lohse; Maureen Thomas; Gustavo Garcia; Isabel Alonso; Alberto Muñoz (AXMEDIS, 2006)

Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments. - Julia Sussner; Maureen Thomas; Paul Richens (Digit. Creativity, 2006)

Conceiving ShapeShifting TV: A Computational Language for Truly-Interactive TV. - Marian Florin Ursu; Jonathan J. Cook; Vilmos Zsombori; Robert Zimmer; Ian Kegel; Doug Williams; Maureen Thomas; John Wyver; Harald Mayer (EuroITV, 2007)

ShapeShifting TV: interactive screen media narratives. - Marian Florin Ursu; Ian Kegel; Doug Williams; Maureen Thomas; Harald Mayer; Vilmos Zsombori; Mika Luma Tuomola; Henrik Larsson; John Wyver (Multim. Syst., 2008)

Interactive TV narratives: Opportunities, progress, and challenges. - Marian Florin Ursu; Maureen Thomas; Ian Kegel; Doug Williams; Mika Luma Tuomola; Inger Lindstedt; Terence Wright; Andra Leurdijk; Vilmos Zsombori; Julia Sussner; Ulf Myrestam; Nina Hall (ACM Trans. Multim. Comput. Commun. Appl., 2008)

Taking a chance on losing yourself in the game. - Maureen Thomas (Digit. Creativity, 2009)