Modeling enjoyment preference from physiological responses in a car racing game. - Simone Tognetti; Maurizio Garbarino; Andrea Bonarini; Matteo Matteucci (CIG, 2010)

Enjoyment recognition from physiological data in a car racing game. - Simone Tognetti; Maurizio Garbarino; Andrea Tommaso Bonanno; Matteo Matteucci; Andrea Bonarini (AFFINE@MM, 2010)

Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment. - Maurizio Garbarino; Matteo Matteucci; Andrea Bonarini (ACII (2), 2011)

Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It? - Maurizio Garbarino; Simone Tognetti; Matteo Matteucci; Andrea Bonarini (ACII (1), 2011)

Generic Physiological Features as Predictors of Player Experience. - Héctor Pérez Martínez; Maurizio Garbarino; Georgios N. Yannakakis (ACII (1), 2011)

The Affective Triad: Stimuli, Questionnaires, and Measurements. - Simone Tognetti; Maurizio Garbarino; Matteo Matteucci; Andrea Bonarini (ACII (2), 2011)

Affective Videogames: The Problem of Wearability and Comfort. - Andrea Bonarini; Fiammetta Costa; Maurizio Garbarino; Matteo Matteucci; Maximiliano Romero; Simone Tognetti (HCI (4), 2011)

Modeling emotional interaction in affective computing experiments : a study on affect recognition in videogames. - Maurizio Garbarino (2012)

Empatica E3 - A wearable wireless multi-sensor device for real-time computerized biofeedback and data acquisition. - Maurizio Garbarino; Matteo Lai; Daniel Bender; Rosalind W. Picard; Simone Tognetti (MobiHealth, 2014)