Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy. - Stefano Di Tore; Paola Aiello; Pio Alfredo Di Tore; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2012)

Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity. - Felice Corona; Carla Cozzarelli; Carmen Palumbo; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

"Il Gioco delle Forme": Design and Development of an Educational Exergame. - Stefano Di Tore; Paola Aiello; Diana Carmela Di Gennaro; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

Digital Umwelt: Towards a Didactic Use of Natural Interfaces. - Pio Alfredo Di Tore; Nadia Carlomagno; Stefano Di Tore; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

New Technologies for Writing and Drawing Evaluation. - Rodolfo Vastola; Nadia Carlomagno; Rosa Sgambelluri; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

Inclusion and Universal Design for Learning in Italian Schools. - Paola Aiello; Diana Carmela Di Gennaro; Carmen Palumbo; Iolanda Zollo; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2014)

Role Playing and Perspective Taking: An Educational Point of View. - Nadia Carlomagno; Pio Alfredo Di Tore; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2014)

Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. - Stefano Di Tore; Iolanda Zollo; Safa Maffei; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2016)

Didactics between Past and Present: Distance Learning Platforms in the Covd-19 Era in Italy. - Amelia Lecce; Stefano Di Tore; Maurizio Sibilio (IC4E, 2021)

Learning through gaming in times of COVID-19: The pedagogical value of Edugames. - Ilaria Viola; Paola Aiello; Stefano Di Tore; Maurizio Sibilio (IC4E, 2021)

Toward a Secure Educational Metaverse: A Tale of Blockchain Design for Educational Environments. - Dario Di Dario; Umberto Bilotti; Maurizio Sibilio; Carmine Gravino; Fabio Palomba (SEAA, 2023)

MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0. - Maurizio Sibilio; Stefano Di Tore; Michele Domenico Todino; Amelia Lecce; Ilaria Viola; Lucia Campitiello (HCI (11), 2023)

Machine Learning for Educational Metaverse: How Far Are We? - Umberto Bilotti; Dario Di Dario; Fabio Palomba; Carmine Gravino; Maurizio Sibilio (ICCE, 2023)

Exploring Artificial Intelligence in Videogames: An Application to the Didactic Paradigm "the Virtual Class". - Veronica Beatini; Lucia Campitiello; Stefano Di Tore; Maurizio Sibilio (WAILS, 2024)

The Impact of Music and Metaverse on Education: Results of a Scoping Review. - Alessio Di Paolo; Michele Domenico Todino; Maurizio Sibilio (WAILS, 2024)

Inclusion: A Concept Too Young for Artificial Intelligence. - Stefano Di Tore; Pio Alfredo Di Tore; Umberto Bilotti; Maurizio Sibilio (WAILS, 2024)

Future Support Teachers' Perceptions and Opinions on Effective Learning Through the Promotion of ICT. - Ilaria Viola; Emanuela Zappalà; Maurizio Sibilio (WAILS, 2024)

Approaches to Identifying Emotions and Affections During the Museum Learning Experience in the Context of the Future Internet. - Iana Fominska; Stefano Di Tore; Michele Nappi; Gerardo Iovane; Maurizio Sibilio; Angela Gelo (Future Internet, 2024)

Measuring perspective taking with the "Virtual Class" videogame: A child development study. - Veronica Beatini; David Cohen; Stefano Di Tore; Hugues Pellerin; Paola Aiello; Maurizio Sibilio; Alain Berthoz (Comput. Hum. Behav., 2024)