Developing strategic and reasoning abilities with computer games at primary school level. - Rosa Maria Bottino; Lucia Ferlino; Michela Ott; Mauro Tavella (Comput. Educ., 2007)

Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager. - Rosa Maria Bottino; Jeffrey Earp; Giorgio Olimpo; Michela Ott; Francesca Pozzi; Mauro Tavella (Learning to Live in the Knowledge Society, 2008)

Empowering the Design and the Sharing of Learning Plans by Means of Net Technologies: The IAMEL System. - Rosa Maria Bottino; Michela Ott; Mauro Tavella (WSKS (1), 2010)

Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity. - Michela Ott; Francesca Pozzi; Mauro Tavella (WSKS (1), 2010)

Pedagogical plans as communication oriented objects. - Giorgio Olimpo; Rosa Maria Bottino; Jeffrey Earp; Michela Ott; Francesca Pozzi; Mauro Tavella (Comput. Educ., 2010)

Children's Performance with Digital Mind Games and Evidence for Learning Behaviour. - Rosa Maria Bottino; Michela Ott; Mauro Tavella (WSKS, 2011)

Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System. - Rosa Maria Bottino; Michela Ott; Mauro Tavella (Int. J. Knowl. Soc. Res., 2011)

Reasoning on Reasoning through Serious Games. - Rosa Maria Bottino; Michela Ott; Mauro Tavella (ICALT, 2012)

UniSchooLabs Toolkit: Tools and Methodologies to Support the Adoption of Universities' Remote and Virtual Labs in Schools. - Augusto Chioccariello; Andrea Ceregini; Mauro Tavella (Int. J. Online Eng., 2012)

SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments. - Rosa Maria Bottino; Andrea Canessa; Michela Ott; Mauro Tavella (HCI (5), 2014)

Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform. - Michela Ott; Francesca Maria Dagnino; Francesca Pozzi; Mauro Tavella (HCI (5), 2014)

A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. - Francesca Pozzi; Alessandra Antonaci; Francesca Maria Dagnino; Michela Ott; Mauro Tavella (VISAPP (2), 2014)

Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation. - Rosa Maria Bottino; Michela Ott; Mauro Tavella (Int. J. Game Based Learn., 2014)

Immersion's Impact on Performance in a Spatial Reasoning Task. - Laura Freina; Rosa Bottino; Mauro Tavella; Francesca Maria Dagnino (GALA, 2016)

Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students. - Laura Freina; Rosa Bottino; Lucia Ferlino; Mauro Tavella (GALA, 2017)

Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion. - Laura Freina; Rosa Bottino; Mauro Tavella; Carlo Chiorri (Int. J. Serious Games, 2017)

Digital Games in Primary Schools for the Development of Key Transversal Skills. - Rosa Bottino; Augusto Chioccariello; Laura Freina; Mauro Tavella (SUZA, 2019)