A direct geometry processing cartilage generation method using segmented bone models from datasets with poor cartilage visibility. - Faezeh Moshfeghifar; Max Kragballe Nielsen; José D. Tascón-Vidarte; Sune Darkner; Kenny Erleben (CoRR, 2022)

Differentiable Depth for Real2Sim Calibration of Soft Body Simulations. - Kasra Arnavaz; Max Kragballe Nielsen; Paul G. Kry; Miles Macklin; Kenny Erleben (Comput. Graph. Forum, 2023)