Designing Benchmarks for P2P Systems. - Max Lehn; Tonio Triebel; Christian Gross 001; Dominik Stingl; Karsten Saller; Wolfgang Effelsberg; Aleksandra Kovacevic 001; Ralf Steinmetz (From Active Data Management to Event-Based Systems and More, 2010)

Towards a Common Interface for Overlay Network Simulators. - Christian Gross 001; Max Lehn; Dominik Stingl; Aleksandra Kovacevic 001; Alejandro P. Buchmann; Ralf Steinmetz (ICPADS, 2010)

Channel-based Unidirectional Stream Protocol (CUSP). - Wesley W. Terpstra; Christof Leng; Max Lehn; Alejandro P. Buchmann (INFOCOM, 2010)

Performance Evaluation of Peer-to-Peer Gaming Overlays. - Max Lehn; Tonio Triebel; Christof Leng; Alejandro P. Buchmann; Wolfgang Effelsberg (Peer-to-Peer Computing, 2010)

Towards a comparative performance evaluation of overlays for Networked Virtual Environments. - Christian Gross 001; Max Lehn; Christoph Münker; Alejandro P. Buchmann; Ralf Steinmetz (Peer-to-Peer Computing, 2011)

An online gaming testbed for peer-to-peer architectures. - Max Lehn; Christof Leng; Robert Rehner; Tonio Triebel; Alejandro P. Buchmann (SIGCOMM, 2011)

Designing a testbed for large-scale distributed systems. - Christof Leng; Max Lehn; Robert Rehner; Alejandro P. Buchmann (SIGCOMM, 2011)

Generation of synthetic workloads for multiplayer online gaming benchmarks. - Tonio Triebel; Max Lehn; Robert Rehner; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (NetGames, 2012)

All-Weather Transport Essentials. - Christof Leng; Wesley W. Terpstra; Max Lehn; Robert Rehner; Alejandro P. Buchmann (IEEE Internet Comput., 2012)

Distributed optimization of event dissemination exploiting interest clustering. - Max Lehn; Robert Rehner; Alejandro P. Buchmann (LCN, 2013)

nSense: Interest Management in higher dimensions. - Robert Rehner; Max Lehn; Alejandro P. Buchmann (P2P, 2013)

Introduction. - Wolfgang Effelsberg; Ralf Steinmetz; Max Lehn (Benchmarking Peer-to-Peer Systems, 2013)

Structured Search Overlays. - Christian Gross 001; Björn Richerzhagen; Max Lehn (Benchmarking Peer-to-Peer Systems, 2013)

Peer-to-Peer Overlays for Online Games. - Max Lehn; Christian Gross 001; Tonio Triebel (Benchmarking Peer-to-Peer Systems, 2013)

Benchmarking Methodology. - Karsten Saller; Kamill Panitzek; Max Lehn (Benchmarking Peer-to-Peer Systems, 2013)

A Property Description Framework for Composable Software. - Alexander Frömmgen; Max Lehn; Alejandro P. Buchmann (ECSA, 2014)

On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. - Max Lehn; Tonio Triebel; Robert Rehner; Benjamin Guthier; Stephan Kopf; Alejandro P. Buchmann; Wolfgang Effelsberg (Multim. Syst., 2014)

Fossa: Learning ECA Rules for Adaptive Distributed Systems. - Alexander Frömmgen; Robert Rehner; Max Lehn; Alejandro P. Buchmann (ICAC, 2015)

Fossa: Using genetic programming to learn ECA rules for adaptive networking applications. - Alexander Frömmgen; Robert Rehner; Max Lehn; Alejandro P. Buchmann (LCN, 2015)

Transition-enabled event dissemination for pervasive mobile multiplayer games. - Björn Richerzhagen; Marc Schiller; Max Lehn; Denis Lapiner; Ralf Steinmetz (WOWMOM, 2015)

InterestCast: adaptive event dissemination for interactive real-time applications. - Max Lehn (2015)