Preventing a POX Among the People? A Design Case Study of a Public Health Game. - Mary Flanagan; Max Seidman; Jonathan Belman; Sukdith Punjasthitkul; Zara Downs; Mike Ayoob; Alicia Driscoll (DiGRA Conference, 2011)

Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. - Mary Flanagan; Sukdith Punjasthitkul; Max Seidman; Geoff Kaufman; Peter Carini (DiGRA Conference, 2013)

Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. - Max Seidman; Mary Flanagan; Geoff Kaufman (DiGRA Conference, 2015)

Feedback and Timing in a Crowdsourcing Game. - Gili Freedman; Sukdith Punjasthitkul; Max Seidman; Mary Flanagan (CoRR, 2016)

Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. - Geoff Kaufman; Mary Flanagan; Max Seidman (Trans. Digit. Games Res. Assoc., 2016)