Discrete and Continuous Action Representation for Practical RL in Video Games. - Olivier Delalleau; Maxim Peter; Eloi Alonso; Adrien Logut (CoRR, 2019)

Reinforcement Learning Agents for Ubisoft's Roller Champions. - Nancy Iskander; Aurelien Simoni; Eloi Alonso; Maxim Peter (CoRR, 2020)

Deep Reinforcement Learning for Navigation in AAA Video Games. - Eloi Alonso; Maxim Peter; David Goumard; Joshua Romoff (IJCAI, 2021)

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment. - Edward Beeching; Maxim Peter; Philippe Marcotte; Jilles Dibangoye; Olivier Simonin 001; Joshua Romoff; Christian Wolf 001 (CoRR, 2021)

The Last Challenge Attack: Exploiting a Vulnerable Implementation of the Fiat-Shamir Transform in a KZG-based SNARK. - Oana Ciobotaru; Maxim Peter; Vesselin Velichkov (IACR Cryptol. ePrint Arch., 2024)