Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes. - Maxim Shevtsov; Alexei Soupikov; Alexander Kapustin (Comput. Graph. Forum, 2007)

High-Performance Terrain Rendering Using Hardware Tessellation. - Egor Yusov; Maxim Shevtsov (J. WSCG, 2011)

Compute for mobile devices: performance-focused hands-on tutorial. - Maxim Shevtsov (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Compute for mobile devices: performance-focused APIs tutorial. - Maxim Shevtsov (SIGGRAPH Studio, 2015)