Towards a novel digital household account book. - Frederic Kerber; Pascal Lessel; Maximilian Altmeyer; Annika Kaltenhauser; Christian Neurohr; Antonio Krüger (CHI Extended Abstracts, 2014)

Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. - Pascal Lessel; Maximilian Altmeyer; Antonio Krüger (CHI, 2015)

WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level. - Pascal Lessel; Maximilian Altmeyer; Frederic Kerber; Michael Barz; Cornelius Leidinger; Antonio Krüger (CHI Extended Abstracts, 2016)

"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. - Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff 001; Antonio Krüger (CHI, 2016)

Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. - Maximilian Altmeyer; Pascal Lessel; Antonio Krüger (IUI, 2016)

The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well? - Maximilian Altmeyer; Pascal Lessel (PGW@CHI PLAY, 2017)

Measuring the effect of "bottom-up" gamification in a microtask setting. - Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff 001; Antonio Krüger (MindTrek, 2017)

SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults. - Maximilian Altmeyer; Pascal Lessel; Seyedmostafa Hosseini; Antonio Krüger (Conference on Designing Interactive Systems (Companion Volume), 2018)

Investigating Gamification for Seniors Aged 75+. - Maximilian Altmeyer; Pascal Lessel; Antonio Krüger (Conference on Designing Interactive Systems, 2018)

Extending a Gamified Mobile App with a Public Display to Encourage Walking. - Maximilian Altmeyer; Pascal Lessel; Tobias Sander; Antonio Krüger (MindTrek, 2018)

Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. - Pascal Lessel; Maximilian Altmeyer; Antonio Krüger (MindTrek, 2018)

Viewers' Perception of Elements Used in Game Live-Streams. - Pascal Lessel; Maximilian Altmeyer; Antonio Krüger (MindTrek, 2018)

Eating Ads With a Monster: Introducing a Gamified Ad Blocker. - Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Vladislav Hnatovskiy; Marc Schubhan; Antonio Krüger (CHI Extended Abstracts, 2019)

Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. - Vladislav Hnatovskiy; Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Marc Schubhan; Antonio Krüger (CHI Extended Abstracts, 2019)

HedgewarsSGC: A Competitive Shared Game Control Setting. - Pascal Lessel; Maximilian Altmeyer; Matthias Hennemann; Antonio Krüger (CHI Extended Abstracts, 2019)

"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. - Pascal Lessel; Maximilian Altmeyer; Lea Verena Schmeer; Antonio Krüger (CHI, 2019)

Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. - Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Vladislav Hnatovskiy; Antonio Krüger (CHI PLAY, 2019)

Towards Predicting Hexad User Types from Smartphone Data. - Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Antonio Krüger (CHI PLAY (Companion), 2019)

Crowdjump: Investigating a Player-Driven Platform Game. - Pascal Lessel; Maximilian Altmeyer; Nicolas Brauner (CHI PLAY, 2019)

Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. - Maximilian Altmeyer; Pascal Lessel; Linda Muller; Antonio Krüger (PERSUASIVE, 2019)

Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. - Maximilian Altmeyer; Marc Schubhan; Pascal Lessel; Linda Muller; Antonio Krüger (CHI Extended Abstracts, 2020)

Investigating User-Created Gamification in an Image Tagging Task. - Marc Schubhan; Maximilian Altmeyer; Dominic Buchheit; Pascal Lessel (CHI, 2020)

HexArcade: Predicting Hexad User Types By Using Gameful Applications. - Maximilian Altmeyer; Gustavo Fortes Tondello; Antonio Krüger; Lennart E. Nacke (CHI PLAY, 2020)

Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. - Giovanni Ribeiro; Katja Rogers; Maximilian Altmeyer; Thomas Terkildsen; Lennart E. Nacke (CHI PLAY, 2020)

Understanding and empowering interactions between streamer and audience in game live streams. - Pascal Lessel; Maximilian Altmeyer (Interactions, 2020)

Design guidelines to increase the persuasiveness of achievement goals for physical activity. - Maximilian Altmeyer; Pascal Lessel; Atiq Ur Rehman Waqar; Antonio Krüger (GamiFIN, 2021)

A long-term investigation on the effects of (personalized) gamification on course participation in a gym. - Maximilian Altmeyer; Marc Schubhan; Antonio Krüger; Pascal Lessel (GamiFIN, 2021)

Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements. - Donald Degraen; Marc Schubhan; Maximilian Altmeyer; Antonio Krüger (MindTrek, 2021)

FamilyFlower: an Artifical Flower to Foster Distant Family Connections. - Donald Degraen; Hannah Hock; Marc Schubhan; Maximilian Altmeyer; Felix Kosmalla; Antonio Krüger (MUM, 2021)

Understanding User Requirements for Self-Created IoT Health Assistant Systems. - Sarah Faltaous; Maximilian Altmeyer; Felix Kosmalla; Pascal Lessel; Florian Daiber; Stefan Schneegass (MUM, 2021)

Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. - Maximilian Altmeyer; Donald Degraen; Tobias Sander; Felix Kosmalla; Antonio Krüger (OZCHI, 2021)

Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types. - Maximilian Altmeyer; Pascal Lessel; Subhashini Jantwal; Linda Muller; Florian Daiber; Antonio Krüger (User Model. User Adapt. Interact., 2021)

Understanding personal and contextual factors to increase motivation in gamified systems. - Maximilian Altmeyer (2021)

Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. - Maximilian Altmeyer; Vladislav Hnatovskiy; Katja Rogers; Pascal Lessel; Lennart E. Nacke (CHI, 2022)

Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. - Katja Rogers; Sukran Karaosmanoglu; Maximilian Altmeyer; Ally Suarez; Lennart E. Nacke (CHI, 2022)

"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task. - Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger (CHI PLAY, 2022)

Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. - Enrica Loria; Stuart Hallifax; Maximilian Altmeyer; Lennart E. Nacke; Annapaola Marconi (HICSS, 2022)

Development and Validation of a German Version of the Player Experience Inventory (PXI). - Linda Graf; Maximilian Altmeyer; Katharina Emmerich; Marc Herrlich; Andrey Krekhov; Katta Spiel (MuC, 2022)

Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task. - Maximilian Altmeyer; Berina Zenuni; Hanne Spelt; Thierry Jegen; Pascal Lessel; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2022)

Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game. - Pascal Lessel; Maximilian Altmeyer; Julian Sahner; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2022)

Viewer types in game live streams: questionnaire development and validation. - Patrick Schuck; Maximilian Altmeyer; Antonio Krüger; Pascal Lessel (User Model. User Adapt. Interact., 2022)

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. - Jeanine Krath; Maximilian Altmeyer; Gustavo Fortes Tondello; Lennart E. Nacke (CHI, 2023)

Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. - German Schabert; Marc Schubhan; Michael Schmitz 001; Maximilian Altmeyer (CHI PLAY (Companion), 2023)

From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers. - Stuart Hallifax; Maximilian Altmeyer; Kristina Kölln; Maria Rauschenberger; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2023)

EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden. - Donald Degraen; Elena Werny; Marc Schubhan; Maximilian Altmeyer; Antonio Krüger (CHI PLAY (Companion), 2024)

Introduction to the Minitrack on Game-based Learning. - Wilk Oliveira; Maximilian Altmeyer; Juho Hamari (HICSS, 2024)

Leaf your Chair Behind - Calm Persuasion for Frequent Sitting Breaks Among Office-Workers. - Theresa Jung-Krenzer; Jeanine Kirchner-Krath; Celina Retz; Maximilian Altmeyer (MuC, 2024)

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. - Jeanine Kirchner-Krath; Maximilian Altmeyer; Linda Schürmann; Bastian Kordyaka; Benedikt Morschheuser; Ana Carolina Tomé Klock; Lennart E. Nacke; Juho Hamari; Harald F. O. von Korflesch (Int. J. Hum. Comput. Stud., 2024)

Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task. - Marc Schubhan; Maximilian Altmeyer; Katja Rogers; Donald Degraen; Pascal Lessel; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2024)

Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience. - Marc Schubhan; Sridhar Karra; Maximilian Altmeyer; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2024)

The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice. - Katie Seaborn; Maximilian Altmeyer; Ge Rikaku Li; Bonhee Ku; Sota Kobuki; Jacqueline Urakami (Int. J. Hum. Comput. Stud., 2025)