Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU. - Maximilian Reischl; Christian Knauer; Michael Guthe (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

Physically Based Real-Time Rendering of Teeth and Partial Restorations. - Maximilian Reischl; Evgenij Derzapf; Michael Guthe (Comput. Graph. Forum, 2020)

Parallel near-optimal pathfinding based on landmarks. - Maximilian Reischl; Christian Knauer; Michael Guthe (Comput. Graph., 2022)

Sampling based real-time approximations on CPUs and GPUs - with application to rendering of multi layered materials and pathfinding - Maximilian Reischl (2024)