Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. - Maximiliano Miranda; Federico Peinado (CoSECivi, 2015)

A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (CoSECivi, 2016)

Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (CoSECivi, 2017)

A machine learning approach to predict the winner in StarCraft based on influence maps. - Antonio A. Sánchez-Ruiz; Maximiliano Miranda (Entertain. Comput., 2017)

A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2018)

Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2019)

Developing an automated planning tool for non-player character behavior. - Diego Romero; Mario Sánchez 002; José M. Sierra; Maximiliano Miranda; Federico Peinado (CoSECivi, 2020)

Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2020)

Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICTAI, 2021)

Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality. - Manuel López-Ibáñez 002; Maximiliano Miranda; Nahum Álvarez; Federico Peinado (Entertain. Comput., 2021)