Electing to Play: MTV's Fantasy Election and Changes in Political Engagement Through Gameplay. - Maxwell Foxman; Michelle Forelle (Games Cult., 2014)

Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. - Maxwell Foxman; Alex P. Leith; David Beyea; Brian Klebig; Vivian Hsueh Hua Chen; Rabindra A. Ratan (CHI PLAY (Companion), 2020)

Virtually Real, But Not Quite There: Social and Economic Barriers to Meeting Virtual Reality's True Potential for Mental Health. - Daniel Pimentel; Maxwell Foxman; Donna Z. Davis; David M. Markowitz (Frontiers Virtual Real., 2021)

Defining empathy: Interconnected discourses of virtual reality's prosocial impact. - Maxwell Foxman; David M. Markowitz; Donna Z. Davis (New Media Soc., 2021)

Beyond Genre: Classifying Virtual Reality Experiences. - Maxwell Foxman; David Beyea; Alex P. Leith; Rabindra A. Ratan; Vivian Hsueh Hua Chen; Brian Klebig (IEEE Trans. Games, 2022)

The COVID Season: U.S. Collegiate Esports Programs' Material Challenges and Opportunities During the 2020-21 Pandemic. - Amanda C. Cote; Onder Can; Maxwell Foxman; Brandon C. Harris; Jared Hansen; Md Waseq Ur Rahman; Tara Fickle (Games Cult., 2023)

An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation. - Chaeyun Lim; Rabindra A. Ratan; Maxwell Foxman; Dar Meshi; Hanjie Liu; Gabriel E. Hales; Yiming Skylar Lei (Comput. Hum. Behav., 2024)

Metaverse-Mediated Communication: A Call for Theory-Driven XR Research. - David Beyea; Maxwell Foxman; Rabindra Ratan; Brian Klebig; Alex P. Leith; Vivian Hsueh Hua Chen (J. Media Psychol. Theor. Methods Appl., 2025)

Games as Cognitive Recreation: User Perspectives on Brain-Training Apps. - Md Waseq Ur Rahman; Maxwell Foxman; David M. Markowitz (Int. J. Hum. Comput. Interact., 2025)