Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System. - Ana Carolina Tomé Klock; Lucas Felipe Da Cunha; Mayco Farias de Carvalho; Brayan Eduardo Rosa; Andressa Jaqueline Anton; Isabela Gasparini (HCI (24), 2015)

Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications. - Mayco Farias de Carvalho; Isabela Gasparini; Marcelo da Silva Hounsell (WorldCIST (2), 2016)