Best modeling methods: virtual factory: highly interactive visualisation for manufacturing. - Wolfgang Müller-Wittig; Reginald C. Jegathese; Meehae Song; Jochen Manfred Quick; Haibin Wang; Yongmin Zhong (WSC, 2002)

Using Virtual Reality to bring Singaporean Heritage to Life. - Meehae Song; Thomas Elias; Wolfgang Müller-Wittig; Tony K. Y. Chan (Computer Graphics International, 2003)

Interacting with the virtually recreated Peranakans. - Meehae Song; Thomas Elias; Wolfgang Müller-Wittig; Tony K. Y. Chan (GRAPHITE, 2003)

Building a virtual factory. - Jochen Manfred Quick; Chao Zhu; Haibin Wang; Meehae Song; Wolfgang Müller-Wittig (GRAPHITE, 2004)

Digital heritage application as an edutainment tool. - Meehae Song; Thomas Elias; Ivan Martinovic; Wolfgang Müller-Wittig; Tony K. Y. Chan (VRCAI, 2004)

Using the Chinese Calligraphy brush as a tangible user interface tool in virtual heritage scenarios. - Meehae Song; Thomas Elias; Wolfgang Müller-Wittig; Tony K. Y. Chan (Comput. Graph., 2005)

NeuroFloat: real-time state-sensitive brain spaces. - Steven J. Barnes; Meehae Song; Kyung Jae Lee; Diane Gromala; Christopher D. Shaw (SIGGRAPH Posters, 2007)

Chronic Pain and the Modulation of Self in Immersive Virtual Reality. - Diane Gromala; Chris Shaw 002; Meehae Song (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2009)

Ecstasis: Walking to Mindful Awareness. - Meehae Song; Diane Gromala (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2009)

Immersive VR: a non-pharmacological analgesic for chronic pain? - Diane Gromala; Meehae Song; Ji-Dong Yim; Tyler Fox; Steven J. Barnes; Mark Nazemi; Christopher D. Shaw; Pam Squire (CHI Extended Abstracts, 2011)

Exploring Different Ways of Navigating Emotionally Responsive Artwork in Immersive Virtual Environments. - Meehae Song; Steve DiPaola (EVA, 2015)

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives. - Meehae Song; Steve DiPaola (EVA, 2017)

BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives. - Meehae Song; Tamiko Tadeo; Ioana Sandor; Servet Ulas; Steve DiPaola (ICIGP, 2019)

Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives. - Meehae Song; Steve DiPaola; Servet Ulas (ACIIW, 2023)

Combining Artificial Intelligence, Bio-Sensing and Multimodal Control for Bio-Responsive Interactives. - Steve DiPaola; Meehae Song (ICMI Companion, 2023)

Multimodal Entrainment in Bio-Responsive Multi-User VR Interactives. - Meehae Song; Steve DiPaola (ICMI Companion, 2023)

Designing a wheel-based assessment tool to measure visual aesthetic emotions. - Nouf Abukhodair; Meehae Song; Serkan Pekçetin; Steve DiPaola (Cogn. Syst. Res., 2024)