Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research. - Carl Symborski; Gary M. Jackson; Meg Barton; Geoffrey Cranmer; Byron Raines; Mary Magee Quinn; Celia Pearce (DiGRA Conference, 2013)

Methodology for playtesting serious games A case study using a mixed method approach. - Mary Magee Quinn; Carl Symborski; Meg Barton; James Korris; Travis Falstad; Stephanie Granato (IGIC, 2013)

The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations. - Carl Symborski; Gary M. Jackson; Meg Barton; Geoffrey Cranmer; Byron Raines; Mary Magee Quinn (Predicting Real World Behaviors from Virtual World Data @ SocialCom, 2013)

The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases. - Meg Barton; Carl Symborski; Mary Quinn 001; Carey K. Morewedge; Karim S. Kassam; James Korris (DiGRA Conference, 2015)

The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases. - Meg Barton; Carl Symborski; Mary Quinn 001; Carey K. Morewedge; Karim S. Kassam; James H. Korris (Trans. Digit. Games Res. Assoc., 2016)

The Design and Development of Serious Games Using Iterative Evaluation. - Carl Symborski; Meg Barton; Mary Magee Quinn; James H. Korris; Karim S. Kassam; Carey K. Morewedge (Games Cult., 2017)

Does Outrage Signal Cyber Attacks? Predicting "Bad Behavior" from Sentiment in Online Content. - Kristy Hollingshead; Bonnie J. Dorr; Adam Dalton 001; Meg Barton (FLAIRS, 2019)