CS principles goes to middle school: learning how to teach "Big Data". - Philip Sheridan Buffum; Allison G. Martínez-Arocho; Megan Hardy Frankosky; Fernando J. Rodríguez; Eric N. Wiebe; Kristy Elizabeth Boyer (SIGCSE, 2014)

Measuring engagement in video game-based environments: Investigation of the User Engagement Scale. - Eric N. Wiebe; Allison Lamb; Megan Hardy; David J. Sharek (Comput. Hum. Behav., 2014)

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2015)

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. - Kristy Elizabeth Boyer; Philip Sheridan Buffum; Kirby Culbertson; Megan Hardy Frankosky; James C. Lester; Allison G. Martínez-Arocho; Wookhee Min; Bradford W. Mott; Fernando J. Rodríguez; Eric N. Wiebe (SIGCSE, 2015)

A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School. - Philip Sheridan Buffum; Eleni V. Lobene; Megan Hardy Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; James C. Lester (SIGCSE, 2015)

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. - Philip Sheridan Buffum; Megan Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (EDM, 2016)

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. - Wookhee Min; Joseph B. Wiggins; Lydia Pezzullo; Alexandria Katarina Vail; Kristy Elizabeth Boyer; Bradford W. Mott; Megan Frankosky; Eric N. Wiebe; James C. Lester (EDM, 2016)

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. - Philip Sheridan Buffum; Megan Hardy Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (SIGCSE, 2016)

Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. - Philip Sheridan Buffum; Megan Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (Comput. Sci. Eng., 2016)

Inducing Stealth Assessors from Game Interaction Data. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2017)

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. - Lydia G. Pezzullo; Joseph B. Wiggins; Megan Hardy Frankosky; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (AIED, 2017)

Split Consideration for Foreground and Background Painting Using Artificial Neural Networks. - Megan Hardy; Sumanto Pal (ACM Multimedia, 2017)

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Andy Smith; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (IEEE Trans. Learn. Technol., 2020)