The Effect of Puzzle Video Games on High School Students' Problem-solving Skills and Academic Resilience. - Megan Pusey (CHI PLAY (Companion), 2018)

The effect of a more knowledgeable other on resilience while playing single-player puzzle video games. - Megan Pusey; Kok Wai Wong; Natasha Anne Rappa (ICCE, 2020)

The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games. - Megan Pusey; Kok Wai Wong; Natasha Anne Rappa (Proc. ACM Hum. Comput. Interact., 2021)

Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games. - Megan Pusey; Kok Wai Wong; Natasha Anne Rappa (Games Cult., 2022)

Resilience interventions using interactive technology: a scoping review. - Megan Pusey; Kok Wai Wong; Natasha Anne Rappa (Interact. Learn. Environ., 2022)