A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues. - Masakazu Furuichi; Megumi Aibara (DiGRA Conference, 2019)

BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types. - Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Megumi Aibara; Masakazu Furuichi; Yuko Murayama (OZCHI, 2020)

A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes. - Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Tadashi Maeda; Yusaku Murayama; Megumi Aibara; Masakazu Furuichi; Yuko Murayama (CHI Extended Abstracts, 2021)

Research and Development of MEMS Turbine Generator for Miniature Organic Rankine Cycle System. - Minami Kaneko; Yuya Kobayashi; Kenji Takeda; Megumi Aibara; Katsuyuki Tanaka; Fumio Uchikoba (ISIE, 2021)

Pulse-type hardware neural network mimicking spinal cord function. - Mikihito Hayakawa; Kenji Takeda; Motokuni Ishibashi; Kaito Tanami; Megumi Aibara; Minami Kaneko; Ken Saito; Fumio Uchikoba (Artif. Life Robotics, 2021)

Serious Game Jam Operation Manual: Prototype Development and Evaluation. - Megumi Aibara; Satoru Kawakami; Masakazu Furuichi (DiGRA, 2022)

Development of MEMS Flow Path for Miniature Waste Heat Utilization Generator. - Minami Kaneko; Yuya Niki; Kenji Takeda; Megumi Aibara; Fumio Uchikoba (IECON, 2022)