A prototype infrastructure for distributed robot-agent-person teams. - Paul Scerri; David V. Pynadath; W. Lewis Johnson; Paul S. Rosenbloom; Mei Si 001; Nathan Schurr; Milind Tambe (AAMAS, 2003)

THESPIAN: An Architecture for Interactive Pedagogical Drama. - Mei Si 001; Stacy C. Marsella; David V. Pynadath (AIED, 2005)

Thespian: using multi-agent fitting to craft interactive drama. - Mei Si 001; Stacy Marsella; David V. Pynadath (AAMAS, 2005)

Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework. - Mei Si 001; Stacy Marsella; David V. Pynadath (IVA, 2006)

Proactive Authoring for Interactive Drama: An Author's Assistant. - Mei Si 001; Stacy Marsella; David V. Pynadath (IVA, 2007)

Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity. - Mei Si 001; Stacy C. Marsella; Mark O. Riedl (AAAI Spring Symposium: Creative Intelligent Systems, 2008)

Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama. - Mei Si 001; Stacy C. Marsella; Mark O. Riedl (AIIDE, 2008)

Modeling Appraisal in Theory of Mind Reasoning. - Mei Si 001; Stacy C. Marsella; David V. Pynadath (IVA, 2008)

Directorial Control in a Decision-Theoretic Framework for Interactive Narrative. - Mei Si 001; Stacy C. Marsella; David V. Pynadath (ICIDS, 2009)

Evaluating directorial control in a character-centric interactive narrative framework. - Mei Si 001; Stacy C. Marsella; David V. Pynadath (AAMAS, 2010)

Interactive Stories for Health Interventions. - Mei Si 001; Stacy Marsella; Lynn C. Miller (ICIDS, 2010)

Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation. - Mei Si 001; Stacy Marsella; David V. Pynadath (ICIDS, 2010)

Foreign language learning in immersive virtual environments. - Ben Chang; Lee Sheldon; Mei Si 001; Anton Hand (ERVR, 2012)

Using body movement and posture for emotion detection in non-acted scenarios. - Michael Garber-Barron; Mei Si 001 (FUZZ-IEEE, 2012)

Do I need a body to encourage you? The effect of embodiment on social facilitation. - Mei Si 001 (IGIC, 2013)

The Role of Gender and Age on User Preferences in Narrative Experiences. - Michael Garber-Barron; Mei Si 001 (ICIDS, 2013)

Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative. - Mei Si 001; Stacy C. Marsella (Adv. Hum. Comput. Interact., 2014)

Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. - Antonios Liapis; Michael Cook 001; Adam M. Smith 001; Gillian Smith 001; Alexander Zook; Mei Si 001; Marc Cavazza; Philippe Pasquier (AI Mag., 2014)

Creating genuine smiles for digital and robotic characters: An empirical study. - Mei Si 001; Joseph Dean McDaniel (GEM, 2015)

Tell a Story About Anything. - Mei Si 001 (ICIDS, 2015)

Should I Stop Thinking About It: A Computational Exploration of Reappraisal Based Emotion Regulation. - Mei Si 001 (Adv. Hum. Comput. Interact., 2015)

A Virtual Space for Children to Meet and Practice Chinese. - Mei Si 001 (Int. J. Artif. Intell. Educ., 2015)

Facilitate Knowledge Exploration with Storytelling. - Mei Si 001 (BICA, 2016)

Intertwined Storylines with Anchor Points. - Mei Si 001; Zev Battad; Craig Carlson (ICIDS, 2016)

Using Multiple Storylines for Presenting Large Information Networks. - Zev Battad; Mei Si 001 (IVA, 2016)

Pointing Estimation for Human-Robot Interaction Using Hand Pose, Verbal Cues, and Confidence Heuristics. - Andrew Showers; Mei Si 001 (HCI (14), 2018)

Apply Storytelling Techniques for Describing Time-Series Data. - Zev Battad; Mei Si 001 (ICIDS, 2018)

A Coordinated Multi-channel Information Presentation Framework for Data Exploration. - Zev Battad; Jeramey Tyler; Hui Su; Mei Si 001 (HCI (4), 2019)

Infer Creative Analogous Relationships from Wikidata. - Mei Si 001 (HCI (13), 2019)

Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytelling. - Zev Battad; Andrew C. White; Mei Si 001 (ICIDS, 2019)

Using Context to Help Predict Speaker's Emotions in Social Dialogue. - Mei Si 001 (HCI (45), 2020)

CureQuest: A Digital Game for New Drug Discovery. - Ben Chang; Janice Gabrilove; Shawn Lawson; Kathleen Ruiz; Mei Si 001 (iLRN, 2021)

Self-Attention for Visual Reinforcement Learning. - Zachary Fernandes; Ethan Joseph; Dean Vogel; Mei Si 001 (CoG, 2023)

Theory of Mind in Human-AI Interaction. - Qiaosi Wang; Sarah Walsh; Mei Si 001; Jeffrey O. Kephart; Justin D. Weisz; Ashok K. Goel 001 (CHI Extended Abstracts, 2024)

Quantum Exploration-based Reinforcement Learning for Efficient Robot Path Planning in Sparse-Reward Environment. - Chao Huang; Yibei Guo; Zhihui Zhu; Mei Si 001; Daniel Blankenberg; Rui Liu (RO-MAN, 2024)

Lexical Error Guard: Leveraging Large Language Models for Enhanced ASR Error Correction. - Mei Si 001; Omar Cobas; Michael Fababeir (Mach. Learn. Knowl. Extr., 2024)

ToMinHAI at CUI'2025: Theory of Mind in Human-CUI Interaction. - Qiaosi Wang; Joel Wester; Marvin Pafla; Minha Lee; Justin D. Weisz; Mei Si 001 (CUI, 2025)

Augmentation by Segmenting Audio in Speech Emotion Recognition. - An Zhang 015; Mei Si 001 (CUI, 2025)

Temporal Dynamics of Fragmentation in Reddit Meme Stock Communities: A Network Analysis of the GameStop Event. - Mei Si 001 (HT Adjunct, 2025)

Fluent but Fragile: Failures to Maintain Shared Task Interpretation in Task-Based Dialogue with Large Language Models. - Mei Si 001 (CHI Extended Abstracts, 2026)