Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR. - Yann Moullec; Justine Saint-Aubert; Julien Manson; Mélanie Cogné; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2022)

A Systematic Review of Navigation Assistance Systems for People With Dementia. - Léa Pillette; Guillaume Moreau; Jean-Marie Normand; Manon Perrier; Anatole Lécuyer; Mélanie Cogné (IEEE Trans. Vis. Comput. Graph., 2023)

Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality. - Yann Moullec; Mélanie Cogné; Justine Saint-Aubert; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2023)

Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation. - Justine Saint-Aubert; Mélanie Cogné; Isabelle Bonan; Yoann Launey; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2023)

Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person Avatar. - Justine Saint-Aubert; Julien Manson; Isabelle Bonan; Yoann Launey; Anatole Lécuyer; Mélanie Cogné (IEEE Trans. Vis. Comput. Graph., 2023)

Effects of Viewpoint Oscillations and Gaze-Based Stabilization on Walking Sensation, Embodiment and Cybersickness in Immersive VR. - Yann Moullec; Justine Saint-Aubert; Mélanie Cogné; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2025)

To Use or Not to Use Viewpoint Oscillations When Walking in VR? State of the Art and Perspectives. - Yann Moullec; Justine Saint-Aubert; Mélanie Cogné; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2025)