Bilingual storybook app designed for deaf children based on research principles. - Melissa Malzkuhn; Melissa Herzig (IDC, 2013)

Teaching Language to Deaf Infants with a Robot and a Virtual Human. - Brian Scassellati; Jake Brawer; Katherine M. Tsui; Setareh Nasihati Gilani; Melissa Malzkuhn; Barbara Manini; Adam Stone; Geo Kartheiser; Arcangelo Merla; Ari Shapiro; David R. Traum; Laura-Ann Petitto (CHI, 2018)

Teaching American Sign Language in Mixed Reality. - Qijia Shao; Amy Sniffen; Julien Blanchet; Megan E. Hillis; Xinyu Shi; Themistoklis K. Haris; Jason Liu; Jason Lamberton; Melissa Malzkuhn; Lorna C. Quandt; James Mahoney; David J. M. Kraemer; et al. (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020)

Designing Access in Sound Art Exhibitions: Centering Deaf Experiences in Musical Thinking. - Lloyd May; Sarah Miller; Sehuam Bakri; Lorna C. Quandt; Melissa Malzkuhn (CHI Extended Abstracts, 2023)

ASL champ!: a virtual reality game with deep-learning driven sign recognition. - Md. Shahinur Alam; Jason Lamberton; Jianye Wang; Carly Leannah; Sarah Miller; Joseph Palagano; Myles de Bastion; Heather L. Smith; Melissa Malzkuhn; Lorna C. Quandt (Comput. Educ. X Real., 2024)