Human action recognition via skeletal and depth based feature fusion. - Meng Li 021; Howard Leung; Hubert P. H. Shum (MIG, 2016)

3D human motion retrieval using graph kernels based on adaptive graph construction. - Meng Li 021; Howard Leung; Zhiguang Liu; Liuyang Zhou (Comput. Graph., 2016)

Graph-based representation learning for automatic human motion segmentation. - Meng Li 021; Howard Leung (Multim. Tools Appl., 2016)

Multiview Skeletal Interaction Recognition Using Active Joint Interaction Graph. - Meng Li 021; Howard Leung (IEEE Trans. Multim., 2016)

Graph-based approach for 3D human skeletal action recognition. - Meng Li 021; Howard Leung (Pattern Recognit. Lett., 2017)

Multi-view depth-based pairwise feature learning for person-person interaction recognition. - Meng Li 021; Howard Leung (Multim. Tools Appl., 2019)

Multistream BertGCN for Sentiment Classification Based on Cross-Document Learning. - Meng Li 021; Yujin Xie; Weifeng Yang; Shenyu Chen (Quantum Eng., 2023)

Two-Stream Proximity Graph Transformer for Skeletal Person-Person Interaction Recognition With Statistical Information. - Meng Li 021; Yaqi Wu; Qiumei Sun; Weifeng Yang (IEEE Access, 2024)

RN-STLSTM-GAN: Spatiotemporal-Guided Generative Adversarial Network for Time-Evolving Precipitation Downscaling. - Meng Li 021; Ziting Xu; Zhengjie Li; Yajie Qi (Int. J. Comput. Intell. Appl., 2025)