Investigating the impact of video games on high school students' engagement and learning about genetics. - Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng (Comput. Educ., 2009)

Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. - Leonard A. Annetta; Shawn Y. Holmes; Meng-Tzu Cheng; Elizabeth Folta (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Preliminary Investigation on a Theoretical Framework for Evaluation of Serious Educational Games. - Meng-Tzu Cheng; Chang-Hung Chung (ICCE, 2011)

A Pilot Study: Can Interactive Projectors Enhance Students' Performance and Interactivity in the Classrooms? - Li-Ying Liu; Meng-Tzu Cheng (ICCE, 2012)

Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies. - Hsiao-Ching She; Meng-Tzu Cheng; Ta-Wei Li; Chia-Yu Wang; Hsin-Tien Chiu; Pei-Zon Lee; Wen-Chi Chou; Ming-Hua Chuang (Comput. Educ., 2012)

Pre-service teachers' learning and frustrations during the development of serious educational games (SEGs) for learning biology. - Mei-En Hsu; Meng-Tzu Cheng (ICCE, 2013)

Bio Detective: Student Science Learning, Immersion Experience, and Problem-solving Patterns. - Mei-En Hsu; Meng-Tzu Cheng (ICCE, 2014)

An educational game for learning human immunology: What do students learn and how do they perceive? - Meng-Tzu Cheng; TzuFen Su; Wei-Yu Huang; Jhih-Hao Chen (Br. J. Educ. Technol., 2014)

The integration of design thinking into the process of developing a serious educational game and its influence on technological pedagogical content knowledge: Taking the case of a pre-service teacher as an example. - Yan-Yu Lin; Meng-Tzu Cheng (ICCE, 2015)

Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters. - Meng-Tzu Cheng; Yu-Wen Lin; Hsiao-Ching She (Comput. Educ., 2015)

Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning. - Meng-Tzu Cheng; Yu-Wen Lin; Hsiao-Ching She; Po-Chih Kuo (Br. J. Educ. Technol., 2017)

Analyzing gameplay data to inform feedback loops in The Radix Endeavor. - Meng-Tzu Cheng; Louisa Rosenheck; Chen-Yen Lin; Eric Klopfer (Comput. Educ., 2017)

Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment. - Meng-Tzu Cheng; Wei-Yu Huang; Mei-En Hsu (Br. J. Educ. Technol., 2020)

Immersion experiences and behavioural patterns in game-based learning. - Mei-En Hsu; Meng-Tzu Cheng (Br. J. Educ. Technol., 2021)

Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions. - Yuan-Yu Teng; Wen-Chi Chou; Meng-Tzu Cheng (J. Comput. Assist. Learn., 2021)

Anter: Ant research institute - Three iterations of testing to develop an ant world in the palm of the hand. - Meng-Tzu Cheng; Chung-Chi Lin; Yi-Hsuan Chen; Mei-En Hsu; Fu-Chung Cheng (Comput. Educ., 2023)