Assessment of KNOWLA: Knowledge Assembly for Learning and Assessment. - Meredith M. Thompson; Eric Braude; Christopher D. Canfield; Jay Halfond; Aparaita Sengupta (L@S, 2015)

Teacher Practice Spaces: Examples and Design Considerations. - Justin Reich; Yoon Jeon Kim; Kevin Robinson; Dan Roy; Meredith M. Thompson (ICLS, 2018)

Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning. - Amy M. Kamarainen; Meredith M. Thompson; Shari J. Metcalf; Tina A. Grotzer; Michael Shane Tutwiler; Chris Dede (iLRN, 2018)

Authenticity, Interactivity, and Collaboration in VR Learning Games. - Meredith M. Thompson; Annie Wang; Dan Roy; Eric Klopfer (Frontiers Robotics AI, 2018)

Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games. - Cigdem Uz Bilgin; Meredith M. Thompson; Eric Klopfer (Presence Teleoperators Virtual Environ., 2019)

Practice-Based Teacher Education With ELK: A Role-Playing Simulation for Eliciting Learner Knowledge. - Xu Wang 016; Meredith M. Thompson; Kexin Yang; Dan Roy; Kenneth R. Koedinger; Carolyn Penstein Rosé; Justin Reich (ICLS, 2020)

Influence of Virtual Reality on High School Students' Conceptions of Cells. - Meredith M. Thompson; Annie Wang; Cigdem Uz Bilgin; Melat Anteneh; Dan Roy; Philip Tan; Rik Eberhart; Eric Klopfer (J. Univers. Comput. Sci., 2020)

Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game. - Meredith M. Thompson; Cigdem Uz Bilgin; Rik Eberhart; Lucy Cho; Melat Anteneh; Eric Klopfer (iLRN, 2021)

Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned. - Annie Wang; Meredith M. Thompson; Cigdem Uz Bilgin; Eric Klopfer (Frontiers Virtual Real., 2021)

Practice-Based Teacher Questioning Strategy Training with ELK: A Role-Playing Simulation for Eliciting Learner Knowledge. - Xu Wang 016; Meredith M. Thompson; Kexin Yang; Dan Roy; Kenneth R. Koedinger; Carolyn P. Rosé; Justin Reich (Proc. ACM Hum. Comput. Interact., 2021)

"What color are the fish's scales?" Exploring parents' and children's natural interactions with a child-friendly virtual agent during storybook reading. - Grace C. Lin; Ilana Schoenfeld; Meredith M. Thompson; Yiting Xia; Cigdem Uz Bilgin; Kathryn Leech (IDC, 2022)

Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review. - Xiaomeng Huang; Xuanhui Shao; Meredith M. Thompson (iLRN, 2022)

Digital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale. - Garron Hillaire; Rick Waldron; Joshua Littenberg-Tobias; Meredith M. Thompson; Sara O'Brien; G. R. Marvez; Justin Reich (L@S, 2022)

Iterative user and expert feedback in the design of an educational virtual reality biology game. - Annie Wang; Meredith M. Thompson; Dan Roy; Katharine Pan; Judy Perry; Philip Tan; Rik Eberhart; Eric Klopfer (Interact. Learn. Environ., 2022)

Processing presence: how users develop spatial presence through an immersive virtual reality game. - Cigdem Uz Bilgin; Meredith M. Thompson (Virtual Real., 2022)