Designing in virtual reality (DesIRe): a gesture-based interface. - Manolya Kavakli; Meredith Taylor; Anatoly Trapeznikov (DIMEA, 2007)

Expertise Recommendation: A Two-Way Knowledge Communication Channel. - Debbie Richards 001; Meredith Taylor; Peter Busch 001 (ICAS, 2008)

Discovering Areas of Expertise from Publication Data. - Meredith Taylor; Debbie Richards 001 (PKAW, 2008)

Practically intelligent agents aiding human intelligence. - Debbie Richards 001; Meredith Taylor; John Porte (AAMAS (2), 2009)

Deceptive agents and language. - Mark Dras; Debbie Richards 001; Meredith Taylor; Mary Gardiner (AAMAS, 2010)

Incremental Learning via Exceptions for Agents and Humans: Evaluating KR Comprehensibility and Usability. - Debbie Richards 001; Meredith Taylor (PRICAI, 2010)

Collaborative Virtual Worlds and Productive Failure: Design Research with Multidisciplinary Pedagogical, Technical and Graphics, and Learning Research Teams. - Michael J. Jacobson; Charlotte E. Taylor; Chun Hu; Anne Newstead; Wai Yat Wong; Debbie Richards 001; Meredith Taylor; Iwan Kartiko; John Porte; Manu Kapur (CSCL, 2011)

Finding and validating expertise. - Meredith Taylor; Debbie Richards 001 (ECIS, 2011)

Evaluating the models and behaviour of 3D intelligent virtual animals in a predator-prey relationship. - Deborah Richards 001; Michael J. Jacobson; John Porte; Charlotte E. Taylor; Meredith Taylor; Anne Newstead; Iwan Kelaiah; Nader Hanna (AAMAS, 2012)

Learning to be scientists via a virtual field trip (demonstration). - Deborah Richards 001; Michael J. Jacobson; Meredith Taylor; Anne Newstead; Charlotte E. Taylor; John Porte; Iwan Kelaiah; Nader Hanna (AAMAS, 2012)

A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem. - Deborah Richards 001; Meredith Taylor (Comput. Educ., 2015)