Modern Serious Board Games: modding games to teach and train civil engineering students. - Micael Sousa (EDUCON, 2020)

Towards a new hybrid game model: designing tangible experiences. - Ana Patricia Oliveira; Micael Sousa; Mário Vairinhos; Nelson Zagalo (SeGAH, 2020)

A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City. - Micael Sousa (Frontiers Comput. Sci., 2020)

Mechanics or Mechanisms: defining differences in analog games to support game design. - Micael Sousa; Nelson Zagalo; Ana Patricia Oliveira (CoG, 2021)

Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. - Micael Sousa (ISAGA, 2021)

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. - Micael Sousa; Ana Patricia Oliveira; Pedro Cardoso 002; Nelson Zagalo; Mário Vairinhos (JCSG, 2021)

Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students. - Marlene Rosa; Sara Gordo; Micael Sousa; Ricardo Pocinho (TEEM, 2021)

Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students. - Marlene Rosa; Sara Gordo; Micael Sousa; Ricardo Pocinho (TEEM, 2021)

Serious board games: modding existing games for collaborative ideation processes. - Micael Sousa (Int. J. Serious Games, 2021)

Transforming Google Drawings into a game-based nudging tool for collaboration. - Micael Sousa (PERSUASIVE (Adjunct), 2022)

Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks. - Micael Sousa; António Pais Antunes; Nuno Pinto; Nelson Zagalo (Int. J. Serious Games, 2022)

CSSII: A Player Motivation Model for Tabletop Games. - Carlos Martinho; Micael Sousa (FDG, 2023)

Transforming tourist maps to increase heritage awareness uses for gamification and serious games. - Micael Sousa; Md Sanaul Haque (PERSUASIVE (Adjunct), 2023)

For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students. - Emanuel Silva; Nuria Vita-Barrull; Micael Sousa; Marlene Rosa (JCSG, 2023)

MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design. - Micael Sousa (Int. J. Serious Games, 2025)

Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation. - Maria Micaela Fonseca; Nuno Fachada; Micael Sousa; Jorge Oliveira; Pedro Rodrigues; Sara Sousa; Cláudia Quaresma; Phil Lopes (CoRR, 2025)