A test case for GameDNA: Conceptualizing a serious game to measure personality traits. - Christof van Nimwegen; Herre van Oostendorp; Joost Modderman; Michaël Bas (CGAMES, 2011)

GameDNA: Towards game notation for discourse and player actions. - Christof van Nimwegen; Herre van Oostendorp; Michaël Bas; Joost Modderman (MuC, 2011)

Remedial Games - Tools for Therapy. - Rens van Slagmaat; Michaël Bas; Ad van Tuijl; Roman Schönsee (Int. J. Comput. Sci. Sport, 2012)

A cookbook method for Persuasive Game Design. - Panote Siriaraya; Valentijn Visch; Arnold Vermeeren; Michaël Bas (Int. J. Serious Games, 2018)