An array based design for Real-Time Volume Rendering. - Michael C. Doggett (Workshop on Graphics Hardware, 1995)

A Hardware Architecture for Video Rate Shading of Volume Data. - Michael C. Doggett; Graham R. Hellestrand (ISCAS, 1995)

A hardware architecture for video rate smooth shading of volume data. - Michael C. Doggett; Graham R. Hellestrand (Comput. Graph., 1995)

A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting. - Michael C. Doggett; Michael Meißner; Urs Kanus (Workshop on Graphics Hardware, 1999)

A memory addressing and access design for real time volume rendering. - Michael C. Doggett; Michael Meißner (ISCAS (4), 1999)

Adaptive View Dependent Tessellation of Displacement Maps. - Michael C. Doggett; Johannes Hirche (Workshop on Graphics Hardware, 2000)

A ray queueing and sorting design for real time ray casting. - Michael C. Doggett (ISCAS, 2000)

Hardware Support for Adaptive Subdivision Surface Rendering. - Montserrat Bóo; Margarita Amor; Michael C. Doggett; Johannes Hirche; Wolfgang Straßer (Workshop on Graphics Hardware, 2001)

Accelerating volume rendering using an on-chip SRAM occupancy map. - Michael Meißner; Michael C. Doggett; Urs Kanus; Johannes Hirche (ISCAS (2), 2001)

Efficient Space Leaping for Raycasting Architectures. - Michael Meißner; Michael C. Doggett; Johannes Hirche; Urs Kanus; Wolfgang Straßer (VG, 2001)

Displacement Mapping using Scan Conversion Hardware Architectures. - Michael C. Doggett; Anders Kugler; Wolfgang Straßer (Comput. Graph. Forum, 2001)

VIZARD II: A Reconfigurable Interactive Volume Rendering System. - Michael Meißner; Urs Kanus; Gregor Wetekam; Johannes Hirche; Alexander Ehlert; Wolfgang Straßer; Michael C. Doggett; P. Forthmann; R. Proksa (Graphics Hardware, 2002)

Hardware Accelerated Per-Pixel Displacement Mapping. - Johannes Hirche; Alexander Ehlert; Michael C. Doggett; Stefan Guthe (Graphics Interface, 2004)

A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Using Displacement Mapping. - Margarita Amor; Montserrat Bóo; Wolfgang Straßer; Johannes Hirche; Michael C. Doggett (IEEE Computer Graphics and Applications, 2005)

Scientific computation for simulations on programmable graphics hardware. - Robert Strzodka; Michael C. Doggett; Andreas Kolb 001 (Simul. Model. Pract. Theory, 2005)

Analytical motion blur rasterization with compression. - Carl Johan Gribel; Michael C. Doggett; Tomas Akenine-Möller (High Performance Graphics, 2010)

Texture compression of light maps using smooth profile functions. - Jim Rasmusson; Jacob Ström; Per Wennersten; Michael C. Doggett; Tomas Akenine-Möller (High Performance Graphics, 2010)

Dynamic and Adaptive Tessellation of Bézier Surfaces. - Raquel Concheiro; Margarita Amor; Montserrat Bóo; Michael C. Doggett (GRAPP, 2011)

Decoupled sampling for graphics pipelines. - Jonathan Ragan-Kelley; Jaakko Lehtinen; Jiawen Chen 001; Michael C. Doggett; Frédo Durand (ACM Trans. Graph., 2011)

Auto-tuning interactive ray tracing using an analytical GPU architecture model. - Per Ganestam; Michael C. Doggett (GPGPU@ASPLOS, 2012)

Power Efficiency for Software Algorithms Running on Graphics Processors. - Björn Johnsson; Per Ganestam; Michael C. Doggett; Tomas Akenine-Möller (High Performance Graphics, 2012)

Explicit Cache Management for Volume Ray-Casting on Parallel Architectures. - Daniel Jönsson; Per Ganestam; Michael C. Doggett; Anders Ynnerman; Timo Ropinski (EGPGV@Eurographics, 2012)

Structural vectorization of raster images. - Philip Buchanan; Michael C. Doggett; R. Mukundan 001 (IVCNZ, 2012)

Texture Caches. - Michael C. Doggett (IEEE Micro, 2012)

Automatic Single-View Character Model Reconstruction. - Philip Buchanan; Ramakrishnan Mukundan; Michael C. Doggett (SBIM@Expressive, 2013)

Octree Light Propagation Volumes. - John David Olovsson; Michael C. Doggett (SIGRAD, 2013)

Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy. - Montserrat Bóo; Margarita Amor; Raquel Concheiro; Michael C. Doggett (Comput. J., 2013)

Interactive rendering of NURBS surfaces. - Raquel Concheiro; Margarita Amor; Emilio J. Padrón 001; Michael C. Doggett (Comput. Aided Des., 2014)

Real-time multiply recursive reflections and refractions using hybrid rendering. - Per Ganestam; Michael C. Doggett (Vis. Comput., 2015)

Photon splatting using a view-sample cluster hierarchy. - Pierre Moreau 001; Erik Sintorn; Viktor Kämpe; Ulf Assarsson; Michael C. Doggett (High Performance Graphics, 2016)

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU. - Raquel Concheiro; Margarita Amor; Emilio J. Padrón 001; Michael C. Doggett (VISIGRAPP (1: GRAPP), 2016)

Foreword to special section on SIGGRAD 2015. - Christopher Peters 001; Michael C. Doggett; Lars Kjelldahl (Comput. Graph., 2016)

SAH guided spatial split partitioning for fast BVH construction. - Per Ganestam; Michael C. Doggett (Comput. Graph. Forum, 2016)

Photon Mapping Superluminal Particles. - Gustaf Waldemarson; Michael C. Doggett (Eurographics (Short Papers), 2020)

Dual-precision fixed-point arithmetic for low-power ray-triangle intersections. - Krishna Rajan; Soheil Hashemi; Ulya R. Karpuzcu; Michael C. Doggett; Sherief Reda (Comput. Graph., 2020)

Path Verification for Dynamic Indirect Illumination. - Pierre Moreau 001; Michael C. Doggett; Erik Sintorn (CoRR, 2021)

Antithetic sampling for Monte Carlo differentiable rendering. - Cheng Zhang; Zhao Dong 001; Michael C. Doggett; Shuang Zhao (ACM Trans. Graph., 2021)

Real-time Rendering of Indirectly Visible Caustics. - Pierre Moreau 001; Michael C. Doggett (VISIGRAPP (1: GRAPP), 2022)

Sparse Spatial Shading in Augmented Reality. - Rikard Olajos; Michael C. Doggett (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Succinct Opacity Micromaps. - Gustaf Waldemarson; Michael C. Doggett (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Parallel Axis Split Tasks for Bounding Volume Construction with OpenMP. - Gustaf Waldemarson; Michael C. Doggett (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)