Multi-faceted evolution of simple arcade games. - Michael Cook 001; Simon Colton (CIG, 2011)

Ludic Considerations of Tablet-Based Evo-Art. - Simon Colton; Michael Cook 001; Azalea Raad (EvoApplications (2), 2011)

Automated Collage Generation - With More Intent. - Michael Cook 001; Simon Colton (ICCC, 2011)

Aesthetic Considerations for Automated Platformer Design. - Michael Cook 001; Simon Colton; Alison Pease (AIIDE, 2012)

Initial Results from Co-operative Co-evolution for Automated Platformer Design. - Michael Cook 001; Simon Colton; Jeremy Gow (EvoApplications, 2012)

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design. - Michael Cook 001; Simon Colton; Azalea Raad; Jeremy Gow (EvoApplications, 2013)

Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design. - Michael Cook 001; Simon Colton; Jeremy Gow (ICCC, 2013)

Creativity in code: generating rules for video games. - Michael Cook 001 (XRDS, 2013)

Playable Experiences at AIIDE 2014. - Nathan R. Sturtevant; Jeff Orkin; Robert Zubek; Michael Cook 001; Stephen G. Ware; Christian Stith; Robert Michael Young; Phillip Wright; Squirrel (Brian) Eiserloh; Alejandro Ramirez-Sanabria; Vadim Bulitko; Kieran Lord (AIIDE, 2014)

Assessing Progress in Building Autonomously Creative Systems. - Simon Colton; Alison Pease; Joseph Corneli; Michael Cook 001 (ICCC, 2014)

Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans. - Michael Cook 001; Simon Colton (ICCC, 2014)

Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. - Antonios Liapis; Michael Cook 001; Adam M. Smith 001; Gillian Smith 001; Alexander Zook; Mei Si; Marc Cavazza; Philippe Pasquier (AI Mag., 2014)

Playable Experiences at AIIDE 2015. - Michael Cook 001; Squirrel Eiserloh; Justus Robertson; Robert Michael Young; Tommy Thompson; David Churchill; Martin Cerný 001; Sergio Poo Hernandez; Vadim Bulitko (AIIDE, 2015)

AI-based Games: Contrabot and What Did You Do? - Michael Cook 001; Mirjam Eladhari; Adam M. Smith 001; Gillian Smith 001; Tommy Thompson; Julian Togelius; Alexander Zook (FDG, 2015)

Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. - Michael Cook 001; Gillian Smith 001 (FDG, 2015)

AI-based Game Design Patterns. - Mike Treanor; Alexander Zook; Mirjam P. Eladhari; Julian Togelius; Gillian Smith 001; Michael Cook 001; Tommy Thompson; Brian Magerko; John Levine; Adam M. Smith 001 (FDG, 2015)

The Painting Fool Sees! New Projects with the Automated Painter. - Simon Colton; Jakob Halskov; Dan Ventura; Ian Gouldstone; Michael Cook 001; Blanca Pérez Ferrer (ICCC, 2015)

Make Something That Makes Something: A Report On The First Procedural Generation Jam. - Michael Cook 001 (ICCC, 2015)

Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness. - Michael Cook 001; Simon Colton (ICCC, 2015)

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Tiffany Barnes; Oliver Bown; Michael Buro; Michael Cook 001; Arne Eigenfeldt; Héctor Muñoz-Avila; Santiago Ontañón; Philippe Pasquier; Noriko Tomuro; Robert Michael Young; Alexander Zook (AI Mag., 2015)

Co-operative coevolution for computational creativity: a case study in videogame design. - Michael Cook 001 (2015)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Towards the automatic optimisation of procedural content generators. - Michael Cook 001; Jeremy Gow; Simon Colton (CIG, 2016)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

PCG-Based Game Design Patterns. - Michael Cook 001; Mirjam Eladhari; Andy Nealen; Mike Treanor; Eddy Boxerman; Alex Jaffe; Paul Sottosanti; Steve Swink (CoRR, 2016)

Feminism and procedural content generation: toward a collaborative politics of computational creativity. - Amanda Phillips; Gillian Smith 001; Michael Cook 001; Tanya Short (Digit. Creativity, 2016)

A Vision for Continuous Automated Game Design. - Michael Cook 001 (AIIDE Workshops, 2017)

Wevva: Democratising Game Design. - Edward Jack Powley; Mark J. Nelson; Swen E. Gaudl; Simon Colton; Blanca Pérez Ferrer; Rob Saunders; Peter Ivey; Michael Cook 001 (AIIDE, 2017)

Mixed-Initiative Approaches to On-Device Mobile Game Design. - Mark J. Nelson; Simon Colton; Edward Jack Powley; Swen E. Gaudl; Peter Ivey; Rob Saunders; Blanca Pérez Ferrer; Michael Cook 001 (MICI@CHI, 2017)

Fluidic Games in Cultural Contexts. - Mark J. Nelson; Swen E. Gaudl; Simon Colton; Edward Jack Powley; Blanca Pérez Ferrer; Rob Saunders; Peter Ivey; Michael Cook 001 (ICCC, 2017)

Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control. - Michael Cook 001; Adam Summerville; Simon Colton (CoRR, 2017)

Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). - Pieter Spronck; Elisabeth André; Michael Cook 001; Mike Preuß (Dagstuhl Reports, 2017)

The ANGELINA Videogame Design System - Part I. - Michael Cook 001; Simon Colton; Jeremy Gow (IEEE Trans. Comput. Intell. AI Games, 2017)

The ANGELINA Videogame Design System - Part II. - Michael Cook 001; Simon Colton; Jeremy Gow (IEEE Trans. Comput. Intell. AI Games, 2017)

Inferring Design Constraints From Game Ruleset Analysis. - Michael Cook 001; Simon Colton; Azalea Raad (CIG, 2018)

Tarot-based narrative generation. - Anne Sullivan; Mirjam Palosaari Eladhari; Michael Cook 001 (FDG, 2018)

Redesigning Computationally Creative Systems For Continuous Creation. - Michael Cook 001; Simon Colton (ICCC, 2018)

Neighbouring Communities: Interaction, Lessons and Opportunities. - Michael Cook 001; Simon Colton (ICCC, 2018)

A Parameter-Space Design Methodology for Casual Creators. - Peter Ivey; Blanca Pérez Ferrer; Rob Saunders; Swen E. Gaudl; Edward J. Powley; Mark J. Nelson; Simon Colton; Michael Cook 001 (ICCC, 2018)

Investigating and Automating the Creative Act of Software Engineering: A Position Paper. - Edward J. Powley; Simon Colton; Michael Cook 001 (ICCC, 2018)

Exploring Novel Game Spaces with Fluidic Games. - Swen E. Gaudl; Mark J. Nelson; Simon Colton; Rob Saunders; Edward Jack Powley; Peter Ivey; Blanca Pérez Ferrer; Michael Cook 001 (CoRR, 2018)

Rapid game jams with fluidic games: A user study & design methodology. - Swen E. Gaudl; Mark J. Nelson; Simon Colton; Rob Saunders; Edward Jack Powley; Blanca Pérez Ferrer; Peter Ivey; Michael Cook 001 (Entertain. Comput., 2018)

General Analytical Techniques For Parameter-Based Procedural Content Generators. - Michael Cook 001; Simon Colton; Jeremy Gow; Gillian Smith 001 (CoG, 2019)

Hyperstate Space Graphs for Automated Game Analysis. - Michael Cook 001; Azalea Raad (CoG, 2019)

Framing In Computational Creativity - A Survey And Taxonomy. - Michael Cook 001; Simon Colton; Alison Pease; Maria Teresa Llano (ICCC, 2019)

The HR3 System for Automatic Code Generation in Creative Settings. - Simon Colton; Alison Pease; Michael Cook 001; Chunyang Chen 001 (ICCC, 2019)

Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. - Antonios Liapis; Georgios N. Yannakakis; Michael Cook 001; Simon Colton (IEEE Trans. Games, 2019)

Procedural Generation and Information Games. - Michael Cook 001 (CoG, 2020)

Software Engineering For Automated Game Design. - Michael Cook 001 (CoG, 2020)

Adapting and Enhancing Evolutionary Art for Casual Creation. - Simon Colton; Jon McCormack; Sebastian Berns; Elena Petrovskaya; Michael Cook 001 (EvoMUSART, 2020)

Tabletop Roleplaying Games as Procedural Content Generators. - Matthew Guzdial; Devi Acharya; Max Kreminski; Michael Cook 001; Mirjam Eladhari; Antonios Liapis; Anne Sullivan (FDG, 2020)

Creativity Theatre for Demonstrable Computational Creativity. - Simon Colton; Jon McCormack; Michael Cook 001; Sebastian Berns (ICCC, 2020)

Generative Forensics: Procedural Generation and Information Games. - Michael Cook 001 (CoRR, 2020)

Challenges in Generating Juice Effects for Automatically Designed Games. - Mads Johansen; Michael Cook 001 (AIIDE, 2021)

Revealing Game Dynamics via Word Embeddings of Gameplay Data. - Younès Rabii; Michael Cook 001 (AIIDE, 2021)

The Social Responsibility of Game AI. - Michael Cook 001 (CoG, 2021)

Monte Carlo Tree Search With Reversibility Compression. - Michael Cook 001 (CoG, 2021)

The Road Less Travelled: Trying And Failing To Generate Walking Simulators. - Michael Cook 001 (CoRR, 2021)

Puck: A Slow and Personal Automated Game Designer. - Michael Cook 001 (AIIDE, 2022)

Optimists at Heart: Why Do We Research Game AI? - Michael Cook 001 (CoG, 2022)

The Dark Souls of Archaeology: Recording Elden Ring. - Florence Smith Nicholls; Michael Cook 001 (FDG, 2022)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo De Moura Canaan; Michael Cook 001; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (FDG, 2022)

Optimists at Heart: Why Do We Research Game AI? (Extended Version). - Michael Cook 001 (CoRR, 2022)

Danesh: Interactive Tools for Understanding Procedural Content Generators. - Michael Cook 001; Jeremy Gow; Gillian Smith 001; Simon Colton (IEEE Trans. Games, 2022)

Hyperstate Space Graphs. - Michael Cook 001; Azalea Raad (IEEE Trans. Games, 2022)

"That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling. - Florence Smith Nicholls; Michael Cook 001 (FDG, 2023)

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation. - Younès Rabii; Michael Cook 001 (FDG, 2023)

AI-Generated Imagery: A New Era for the 'Readymade'. - Amy Smith; Michael Cook 001 (SIGGRAPH Asia Art Papers, 2023)

Trash to Treasure: Using text-to-image models to inform the design of physical artefacts. - Amy Smith; Hope Schroeder; Ziv Epstein; Michael Cook 001; Simon Colton; Andrew Lippman (CoRR, 2023)

The Art of Programming: Challenges in Generating Code for Creative Applications. - Michael Cook 001 (AIware, 2024)

Experiments in Motivating Exploratory Agents. - Bobby Khaleque; Michael Cook 001; Jeremy Gow (FDG, 2024)

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online. - Florence Smith Nicholls; Michael Cook 001 (FDG, 2024)

"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation. - Younès Rabii; Michael Cook 001 (FDG, 2024)

On the Evaluation of Procedural Level Generation Systems. - Oliver Withington; Michael Cook 001; Laurissa Tokarchuk (FDG, 2024)

Designing Interactions with Generative AI for Art and Creativity: A Systematic Review and Taxonomy. - Xi Hu; Yiwen Xing; Xudong Cai; Yihang Zhao; Michael Cook 001; Rita Borgo; Timothy Neate (Conference on Designing Interactive Systems, 2025)

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling. - Florence Smith Nicholls; Michael Cook 001 (CHI, 2025)