Human cognitive measurement as a metric within usability studies. - Michael Crabb (CHI Extended Abstracts, 2013)

Age, technology usage, and cognitive characteristics in relation to perceived disorientation and reported website ease of use. - Michael Crabb; Vicki L. Hanson (ASSETS, 2014)

An exploration into the use of cognitive characteristics when designing for older adults. - Michael Crabb (2014)

The Development of a Framework for Understanding the UX of Subtitles. - Michael Crabb; Rhianne Jones; Mike Armstrong (ASSETS, 2015)

Online News Videos: The UX of Subtitle Position. - Michael Crabb; Rhianne Jones; Mike Armstrong; Chris J. Hughes (ASSETS, 2015)

An Analysis of User Engagement in Relation to Computing Workshop Activities. - Rachel Menzies; Michael Crabb; Daniel Herron; Karen E. Petrie; Craig D. Stewart; Mark Zarb (SIGCSE, 2015)

Dynamic Subtitles: The User Experience. - Andy Brown; Rhia Jones; Mike Crabb; James Sandford; Matthew Brooks; Mike Armstrong; Caroline Jay (TVX, 2015)

Responsive design for personalised subtitles. - Chris J. Hughes; Mike Armstrong; Rhianne Jones; Michael Crabb (W4A, 2015)

Projection mapping as a method to improve board game accessibility. - Kirsty Noble; Michael Crabb (ACM SIGACCESS Access. Comput., 2016)

An Analysis of Age, Technology Usage, and Cognitive Characteristics Within Information Retrieval Tasks. - Michael Crabb; Vicki L. Hanson (ACM Trans. Access. Comput., 2016)

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility. - Michael James Heron; Pauline Belford; Hayley Reid; Michael Crabb (Comput. Games J., 2018)

Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games. - Michael James Heron; Pauline Belford; Hayley Reid; Michael Crabb (Comput. Games J., 2018)

W3C Accessibility Guidelines for Mobile Games. - Amy Wilson; Michael Crabb (Comput. Games J., 2018)

Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support. - Michael Crabb; Michael J. Heron; Rhianne Jones; Mike Armstrong; Hayley Reid; Amy Wilson (CHI, 2019)

Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences. - Garreth W. Tigwell; Michael Crabb (CHI, 2020)

Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption. - Benjamin M. Gorman; Michael Crabb; Michael Armstrong (CHI, 2021)

Challenges in Designing Inclusive Immersive Technologies. - David Geerts; Radu-Daniel Vatavu; Alisa Burova; Vinoba Vinayagamoorthy; Martez E. Mott; Michael Crabb; Kathrin Gerling (MUM, 2021)

"I'm Doing the Best I Can." - Understanding Technology Literate Older Adults' Account Management Strategies. - Melvin Abraham; Michael Crabb; Sasa Radomirovic (STAST, 2021)

Graphic Novel Subtitles: Requirement Elicitation and System Implementation. - Amy Gourlay; Michael Crabb (IMX, 2021)

"I'm Surprised So Much Is Connected". - Sven Hammann; Michael Crabb; Sasa Radomirovic; Ralf Sasse; David A. Basin (CHI, 2022)

Author Reflections on Creating Accessible Academic Papers. - Rachel Menzies; Garreth W. Tigwell; Michael Crabb (ACM Trans. Access. Comput., 2022)

Perceived Communication Experiences of Children and Young People with Down Syndrome: The Impact of People, Places, and AAC Methods. - Elaine Scougal; Annalu Waller; Alissa Melinger; Michael Crabb (CHI Extended Abstracts, 2023)

Understanding mindsets, skills, current practices, and barriers of adoption of digital accessibility in Kuwait's software development landscape. - Zainab AlMeraj; Dari AlHuwail; Rumana Qadri; Shok Shama; Michael Crabb (Univers. Access Inf. Soc., 2024)

Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces. - Shwetha Subramanian; Renee Bogdany; Michael Crabb; Roshan L. Peiris; Garreth W. Tigwell (HCI (25), 2025)

Subtitled Media Adaptations for People with Aphasia: Ongoing Accessibility Barriers and Emerging Design Practices. - Zihao You; Michael Crabb (CoRR, 2025)