Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. - Michael D. Hanus; Jesse Fox (Comput. Educ., 2015)

Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions. - Michael D. Hanus; Jesse Fox (Int. J. Hum. Comput. Stud., 2015)

Self-Affirmation Theory and Performance Feedback: When Scoring High Makes You Feel Low. - John A. Velez; Michael D. Hanus (Cyberpsychology Behav. Soc. Netw., 2016)

The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles. - Carlos Cruz; Michael D. Hanus; Jesse Fox (Comput. Hum. Behav., 2017)

Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161. - Michael D. Hanus; Jesse Fox (Comput. Educ., 2018)