Analytic antialiasing with prism splines. - Michael D. McCool (SIGGRAPH, 1995)

Interactive Maximum Projection Volume Rendering. - Michael D. McCool; Wolfgang Heidrich; John Stevens (IEEE Visualization, 1995)

Accelerated Evaluation of Box Splines via a Parallel Inverse FFT. - Michael D. McCool (Comput. Graph. Forum, 1996)

Probability Trees. - Michael D. McCool; Peter K. Harwood (Graphics Interface, 1997)

Texture Shaders. - Michael D. McCool; Wolfgang Heidrich (Workshop on Graphics Hardware, 1999)

Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering. - Glenn Evans; Michael D. McCool (Graphics Interface, 1999)

Interactive rendering with arbitrary BRDFs using separable approximations. - Jan Kautz; Michael D. McCool (SIGGRAPH Abstracts and Applications, 1999)

Anisotropic diffusion for Monte Carlo noise reduction. - Michael D. McCool (ACM Trans. Graph., 1999)

Approximation of Glossy Reflection with Prefiltered Environment Maps. - Jan Kautz; Michael D. McCool (Graphics Interface, 2000)

Shadow volume reconstruction from depth maps. - Michael D. McCool (ACM Trans. Graph., 2000)

Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization. - Michael D. McCool; Chris Wales; Kevin Moule (Workshop on Graphics Hardware, 2001)

Homomorphic factorization of BRDFs for high-performance rendering. - Michael D. McCool; Jason Ang; Anis Ahmad (SIGGRAPH, 2001)

Low Latency Photon Mapping Using Block Hashing. - Vincent C. H. Ma; Michael D. McCool (Graphics Hardware, 2002)

Efficient Bounded Adaptive Tessellation of Displacement Maps. - Kevin Moule; Michael D. McCool (Graphics Interface, 2002)

Factorization of the Ashikhmin BRDF for Real-Time Rendering. - Mauro Steigleder; Michael D. McCool (J. Graphics, GPU, & Game Tools, 2002)

Fast Extraction of BRDFs and Material Maps from Images. - Rafal Jaroszkiewicz; Michael D. McCool (Graphics Interface, 2003)

Generalized Stratified Sampling Using the Hilbert Curve. - Mauro Steigleder; Michael D. McCool (J. Graphics, GPU, & Game Tools, 2003)

Metaprogramming GPUs with Sh. - Michael D. McCool; Stefanus Du Toit (A K Peters, 2004)

Worley cellular textures in Sh. - Bryan Chan; Michael D. McCool (SIGGRAPH Posters, 2004)

Real-time shading. - Marc Olano; Kurt Akeley; John C. Hart; Wolfgang Heidrich; Michael McCool; Jason L. Mitchell; Randi J. Rost (SIGGRAPH Course Notes, 2004)

A Graphical XQuery Language Using Nested Windows. - Zheng Qin; Benjamin Bin Yao; Yingbin Liu; Michael D. McCool (WISE, 2004)

Shader algebra. - Michael D. McCool; Stefanus Du Toit; Tiberiu Popa; Bryan Chan; Kevin Moule (ACM Trans. Graph., 2004)

GPU shading and rendering. - Marc Olano; Avi Bleiweiss; Larry Gritz; John C. Hart; Mark J. Kilgard; Michael McCool; Pedro V. Sander (SIGGRAPH Courses, 2005)

Compressed Lossless Texture Representation and Caching. - Tetsugo Inada; Michael D. McCool (Graphics Hardware, 2006)

M08 - Programming using RapidMind on the Cell BE. - Michael D. McCool; Bruce D'Amora (SC, 2006)

Poster reception - Performance evaluation of GPUs using the RapidMind development platform. - Michael D. McCool; Kevin Wadleigh; Brent Henderson; Hsin-Ying Lin (SC, 2006)

Real-time texture-mapped vector glyphs. - Zheng Qin; Michael D. McCool; Craig S. Kaplan (SI3D, 2006)

Programming the Cell BE for High Performance Graphics. - Bruce D'Amora; Michael McCool (Eurographics (Tutorials), 2007)

Nonuniform Segment-Based Compression of Motion Capture Data. - Yi Lin 008; Michael D. McCool (ISVC (1), 2007)

Signal Processing and General-Purpose Computing and GPUs [Exploratory DSP]. - Michael D. McCool (IEEE Signal Process. Mag., 2007)

Control Flow Emulation on Tiled SIMD Architectures. - Ghulam Lashari; Ondrej Lhoták; Michael McCool (CC, 2008)

Layered variance shadow maps. - Andrew Lauritzen; Michael McCool (Graphics Interface, 2008)

Precise vector textures for real-time 3D rendering. - Zheng Qin; Michael D. McCool; Craig S. Kaplan (SI3D, 2008)

Scalable Programming Models for Massively Multicore Processors. - Michael D. McCool (Proc. IEEE, 2008)

Achieving High Performance by Targeting Multiple Parallelism Mechanisms. - Michael D. McCool (login Usenix Mag., 2008)

Subseries Join: A Similarity-Based Time Series Match Approach. - Yi Lin 008; Michael D. McCool (PAKDD (1), 2010)

Multigrid optical flow for deformable medical volume registration. - Ariel Bernal; Ashok Thirumurthi; Hans Pabst; Tyler Nowicki; Michael McCool (SIGGRAPH Talks, 2010)

Teaching Case: Outsourcing a High Speed Internet Access Project: An Information Technology Class Case Study in Three Parts. - Richard G. Platt; William B. Carper; Michael McCool (J. Inf. Syst. Educ., 2010)

Intel's Array Building Blocks: A retargetable, dynamic compiler and embedded language. - Chris J. Newburn; Byoungro So; Zhenying Liu; Michael D. McCool; Anwar M. Ghuloum; Stefanus Du Toit; Zhi-Gang Wang; Zhaohui Du; Yongjian Chen; Gansha Wu; Peng Guo; Zhanglin Liu; et al. (CGO, 2011)

Real options for mobile communication management. - Rodolfo G. Esteves; Michael D. McCool; Christiane Lemieux (GLOBECOM Workshops, 2011)

Embroidery modeling and rendering in real time. - Xinling Chen; Michael McCool; Asanobu Kitamoto (SIGGRAPH Posters, 2011)

Embroidery modeling and rendering. - Xinling Chen; Michael McCool; Asanobu Kitamoto; Stephen Mann (Graphics Interface, 2012)

Keynote & invited speaker's biography [7 biographies]. - Bert Gyselinckx; Hiroshi Kanayama; Michael McCool; Shintaro Momose; Takeshi Kataoka; James Myers; Toshio Yoshida (COOL Chips, 2013)

Panel discussions the next step in processor evolution. - Yoshio Masubuchi; Bert Gyselinckx; Michael McCool; Shintaro Momose; James Myers; Toshio Yoshida (COOL Chips, 2013)

Language-Based Hypervisors. - Enrico Budianto; Richard Chow; Jonathan Ding; Michael McCool (CANS, 2016)

IoT Interoperability with W3C Web of Things. - Michael Lagally; Michael McCool (CCNC, 2022)