A real time particle system for display of ship wakes. - Michael E. Goss (IEEE Computer Graphics and Applications, 1990)

Normal vector generation for sampled data using fourier filtering. - Michael E. Goss; Ivor P. Page (Comput. Animat. Virtual Worlds, 1993)

Texture Tile Visibility Determination For Dynamic Texture Loading. - Michael E. Goss; Kei Yuasa (Workshop on Graphics Hardware, 1998)

Opacity-Weighted Color Interpolation, for Volume Sampling. - Craig M. Wittenbrink; Thomas Malzbender; Michael E. Goss (VVS, 1998)

Computation and performance issues In coliseum: an immersive videoconferencing system. - H. Harlyn Baker; Nina T. Bhatti; Donald Tanguay; Irwin Sobel; Dan Gelb; Michael E. Goss; John MacCormick; Kei Yuasa; W. Bruce Culbertson; Thomas Malzbender (ACM Multimedia, 2003)

Understanding performance in coliseum, an immersive videoconferencing system. - H. Harlyn Baker; Nina T. Bhatti; Donald Tanguay; Irwin Sobel; Dan Gelb; Michael E. Goss; W. Bruce Culbertson; Thomas Malzbender (ACM Trans. Multim. Comput. Commun. Appl., 2005)