Hardware and Software Architectures for Efficient AI. - Michael F. Deering (AAAI, 1984)

Leo: a system for cost effective 3D shaded graphics. - Michael F. Deering; Scott R. Nelson (SIGGRAPH, 1993)

Explorations of Display Interfaces for Virtual Reality. - Michael F. Deering (VRAIS, 1993)

Data Complexity for Virtual Reality: Where do all the Triangles Go?. - Michael F. Deering (VRAIS, 1993)

FBRAM: a new form of memory optimized for 3D graphics. - Michael F. Deering; Stephen A. Schlapp; Michael G. Lavelle (SIGGRAPH, 1994)

HoloSketch: A Virtual Reality Sketching/Animation Tool. - Michael F. Deering (ACM Trans. Comput. Hum. Interact., 1995)

The HoloSketch VR Sketching System. - Michael F. Deering (Commun. ACM, 1996)

The Java 3D API and Virtual Reality. - Henry Sowizral; Michael F. Deering (IEEE Computer Graphics and Applications, 1999)

A human eye retinal cone synthesizer. - Michael F. Deering (SIGGRAPH Sketches, 2005)

A photon accurate model of the human eye. - Michael F. Deering (ACM Trans. Graph., 2005)