Enhancing one life rather than living two: Playing MMOs with offline friends. - Jeffrey G. Snodgrass; Michael G. Lacy; H. J. François Dengah II; Jesse Fagan (Comput. Hum. Behav., 2011)

Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience. - Jeffrey G. Snodgrass; H. J. François Dengah II; Michael G. Lacy; Jesse Fagan; David Most; Michael Blank; Lahoma Howard; Chad R. Kershner; Gregory Krambeer; Alissa Leavitt-Reynolds; Adam Reynolds; Jessica Vyvial-Larson; et al. (Games Cult., 2012)

A vacation from your mind: Problematic online gaming is a stress response. - Jeffrey G. Snodgrass; Michael G. Lacy; H. J. François Dengah II; Scarlett Eisenhauer; Greg Batchelder; Robert J. Cookson (Comput. Hum. Behav., 2014)

Online gaming involvement and its positive and negative consequences: A cognitive anthropological "cultural consensus" approach to psychiatric measurement and assessment. - Jeffrey G. Snodgrass; H. J. François Dengah II; Michael G. Lacy; Andrew Bagwell; Max Van Oostenburg; Daniel Lende (Comput. Hum. Behav., 2017)

The partial truths of compensatory and poor-get-poorer internet use theories: More highly involved videogame players experience greater psychosocial benefits. - Jeffrey G. Snodgrass; Andrew Bagwell; Justin M. Patry; H. J. François Dengah II; Cheryl Smarr-Foster; Max Van Oostenburg; Michael G. Lacy (Comput. Hum. Behav., 2018)