Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction. - Michael G. Nelson 001; Alexandros Koilias; Sahana Gubbi; Christos Mousas (VRCAI, 2019)

A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies. - Michael G. Nelson 001; Christos Mousas (AIVR, 2020)

Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior. - Michael G. Nelson 001; Angshuman Mazumdar; Saad Jamal; Yingjie Victor Chen; Christos Mousas (ISVC (1), 2020)

Blindness Visualizer: A Simulated Navigation Experience. - Claudia Krogmeier; Justin Heffron; Justin Legare; Michael G. Nelson 001; Ziyi Liu 004; Christos Mousas (VR Workshops, 2020)

Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior. - Alexandros Koilias; Michael G. Nelson 001; Christos-Nikolaos Anagnostopoulos; Christos Mousas (Comput. Animat. Virtual Worlds, 2020)

Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior. - Michael G. Nelson 001; Alexandros Koilias; Christos-Nikolaos Anagnostopoulos; Christos Mousas (ISMAR Adjunct, 2022)

Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior. - Michael G. Nelson 001; Alexandros Koilias; Dominic Kao; Christos Mousas (ISMAR, 2023)

Comparing Control Schemas in Isometric Balanced-based Controllers. - Michael G. Nelson 001; Christos Mousas (ISMAR-Adjunct, 2024)

Avoiding Virtual Characters: The Effects of Proximity and Gesture. - Michael G. Nelson 001; Fu Chia Yang; Alexandros Koilias; Christos-Nikolaos Anagnostopoulos; Christos Mousas (ISMAR, 2024)