Geometric Motion Design. - Michael G. Wagner; Helmut Pottmann (Modelling and Planning for Sensor Based Intelligent Robot Systems, 1994)

Helix splines as an example of affine Tchebycheffian splines. - Helmut Pottmann; Michael G. Wagner (Adv. Comput. Math., 1994)

Planar rational B-spline motions. - Michael G. Wagner (Comput. Aided Des., 1995)

Curves with rational Frenet-Serret motion. - Michael G. Wagner; Bahram Ravani (Comput. Aided Geom. Des., 1997)

Special issue: Motion design and kinematics. - Bert Jüttler; Michael G. Wagner (Comput. Aided Des., 1998)

Contributions to Motion Based Surface Design. - Helmut Pottmann; Michael G. Wagner (Int. J. Shape Model., 1998)

Rational motion-based surface generation. - Bert Jüttler; Michael G. Wagner (Comput. Aided Des., 1999)

DeepMatrix - An open technology based virtual environment system. - Gerhard Reitmayr; Shane Carroll; Andrew Reitemeyer; Michael G. Wagner (Vis. Comput., 1999)

Robust Watermarking of Polygonal Meshes. - Michael G. Wagner (GMP, 2000)

Construct3D: A Virtual Reality Application for Mathematics and Geometry Education. - Hannes Kaufmann; Dieter Schmalstieg; Michael G. Wagner (Educ. Inf. Technol., 2000)

Re-inventing icons: using animation as cues in icons for the visually impaired. - Stephanie Ludi; Michael G. Wagner (HCI, 2001)

Kinematics and Animation. - Bert Jüttler; Michael G. Wagner (Handbook of Computer Aided Geometric Design, 2002)

An e-Learning Tool for the Austrian Citizen Card. - Peter Parycek; Johannes Schneider; Michael G. Wagner (EGOV, 2004)

On the Scientific Relevance of eSports. - Michael G. Wagner (International Conference on Internet Computing, 2006)

Computer games and the three dimensions of reading literacy. - Michael G. Wagner (Sandbox@SIGGRAPH, 2006)

Iterative didactic design of serious games. - Michael G. Wagner; Thomas Wernbacher (FDG, 2013)

Metaverse potentials for the gaming industry. - Darya Ramezani; Golshid Jaferian; Michael G. Wagner (BCCA, 2024)