Creativity in video game design as pedagogy. - Ronah Harris; Cameron L. Fadjo; Eric Carson; Greg Hallman; Michael I. Swart (SIGGRAPH Talks, 2009)

Promoting Development of Geometry Concepts: Interfacing Multiple Embodied Representations with a Computer Game. - Jonathan M. Vitale; John B. Black; Michael I. Swart (CogSci, 2011)

Integrating intuitive and novel grounded concepts in a dynamic geometry learning environment. - Jonathan M. Vitale; Michael I. Swart; John B. Black (Comput. Educ., 2014)

M3 - Situating Embodied Learning: Embedding Gestures in Narratives to Learn Mathematical FrActions in a digital tablet environment. - Michael I. Swart; Benjamin Friedman; Sorachai Kornkasem; John B. Black; Jonathan M. Vitale (CogSci, 2015)

¿From Abstract to Concrete? Evidence for designing learning platforms that adapt to user's proficiencies. - Michael I. Swart; Sorachai Kornkasem; Nirmaliz Colon-Acosta; Amy Hachigian; Jonathan M. Vitale; John B. Black (CogSci, 2017)

Design for Remote Embodied Learning: The Hidden Village-Online. - Ariel Fogel; Michael I. Swart; Jennifer Scianna (ICCE, 2021)

Investigating Computer Designs for Grounded and Embodied Mathematical Learning. - Mitchell J. Nathan; Candace A. Walkington; Michael I. Swart (ICCE, 2021)

Expanding Understandings of Embodied Mathematical Cognition in Students' Fraction Knowledge. - Kelsey Schenck; Edward M. Hubbard; Mitchell J. Nathan; Michael I. Swart (CogSci, 2022)

Grounding Embodied Learning using Online Motion-Detection in The Hidden Village. - Ariel Fogel; Michael I. Swart; Matthew Grondin; Mitchell J. Nathan (ICCE, 2022)

Multimodal Behavior Analysis: Two Patterns of Collaborative Construction of Embodied Knowledge. - Hanall Sung; Doy Kim; Michael I. Swart; Mitchell J. Nathan (CogSci, 2023)

Action Predictions Facilitate Embodied Geometric Reasoning. - Fangli Xia; Mitchell J. Nathan; Kelsey Schenck; Michael I. Swart (Cogn. Sci., 2025)