Classifying coloured objects under different lighting conditions using the HSV colour model and a neural network. - Michael J. Allen; Ian M. Coulson; Norman E. Gough; Quasim H. Mehdi (ECC, 1999)

Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths. - Michael J. Allen; Quasim H. Mehdi; Norman E. Gough; Ian M. Coulson (IS, 2000)

Artificial Neural Networks in Future Computer Games. - Quasim H. Mehdi; Hussam Suliman; E. Asloglou; Norman E. Gough; Michael J. Allen (GAME-ON, 2000)

Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. - Quasim H. Mehdi; Zhigang Wen; Norman E. Gough; Michael J. Allen (GAME-ON, 2000)

Directions for Future Games Development. - Michael J. Allen; Hussam Suliman; Zhigang Wen; Quasim H. Mehdi; Norman E. Gough (GAME-ON, 2001)

Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths. - Michael J. Allen; Quasim H. Mehdi; Norman E. Gough (Int. J. Comput. Their Appl., 2001)

A Review of Eye-Tracking and Usability in Computer Games. - Michael J. Allen; Norman E. Gough; Quasim H. Mehdi; Brian Wink (GAME-ON, 2003)

Fuzzy processing for active vision. - Michael J. Allen; Francisco Javier Marín Martín; Francisco García-Lagos; Norman E. Gough; Quasim H. Mehdi (Integr. Comput. Aided Eng., 2003)

Exploring Spatial Patterns of Virginia Tornadoes Using Kernel Density and Space-Time Cube Analysis (1960-2019). - Michael J. Allen; Thomas R. Allen 001; Christopher Davis; George McLeod (ISPRS Int. J. Geo Inf., 2021)