More on "simple I/O" statements. - Michael J. Bailey (Commun. ACM, 1964)

A microcomputer based system for automated pattern digitization and editing. - T. J. Pavliscak; Garrett Ward Stowell; Michael J. Bailey (SIGGRAPH, 1978)

The investigation of a computer aided design environment - Michael J. Bailey (1979)

The Vectorization of a Ray-Tracing Algorithm for Improved Execution Speed. - David J. Plunkett; Michael J. Bailey (IEEE Computer Graphics and Applications, 1985)

Timcogs: An Educational, Computer Graphics Timber-Marking Simulator. - Jeffrey J. Welty; John W. Moser; Michael J. Bailey (IEEE Computer Graphics and Applications, 1985)

Image Handling in a Multi-Vendor Environment. - David R. Nadeau; T. Todd Elvins; Michael J. Bailey (IEEE Visualization, 1991)

Network Video Device Control. - David R. Nadeau; Michael J. Bailey (IEEE Visualization, 1992)

Tele-Manufacturing: rapid prototyping on the Internet. - Michael J. Bailey (IEEE Computer Graphics and Applications, 1995)

Computer-generated physical models for scientific and engineering visualization: VR - V = R. - Michael J. Bailey; Dru Clark (SIGGRAPH Visual Proceedings, 1997)

Visualization of height field data with physical models and texture photomapping. - Dru Clark; Michael J. Bailey (IEEE Visualization, 1997)

VizWiz: a Java applet for interactive 3D scientific visualization on the web. - Cherilyn Michaels; Michael J. Bailey (IEEE Visualization, 1997)

Encoding Three-Dimensional Surface Information in a Texture Vector. - Michael J. Bailey; Dru Clark (J. Graphics, GPU, & Game Tools, 1997)

Rear-projecting virtual data onto physical terrain: an exercise in two senses being better than one. - Dru Clark; Richard Marciano; Rosemarie McKeon; Michael J. Bailey (IEEE Visualization, 1998)

Using ChromaDepth to Obtain Inexpensive Single-image Stereovision for Scientific Visualization. - Michael J. Bailey; Dru Clark (J. Graphics, GPU, & Game Tools, 1998)

Visualizing volume data using physical models. - David R. Nadeau; Michael J. Bailey (IEEE Visualization, 2000)

Lessons from scene graphs: using scene graphs to teach hierarchical modeling. - Steve Cunningham; Michael J. Bailey (Comput. Graph., 2001)

Virtual-virtual haptic feedback and why it wasn't enough. - Dru Clark; Michael J. Bailey (Visualization and Data Analysis, 2002)

FlySanDiego: a web-aware 3D interactive regional information system. - David S. Lukas; Michael J. Bailey (Visualization and Data Analysis, 2002)

Panel 4: What Should We Teach in a Scientific Visualization Class? - Jon D. Genetti; Michael J. Bailey; David H. Laidlaw; Robert J. Moorhead; Ross T. Whitaker (IEEE Visualization, 2004)

Practice Summaries: American Airlines Uses Should-Cost Modeling to Assess the Uncertainty of Bids for Its Full-Truckload Shipment Routes. - Michael J. Bailey; John Snapp; Subramani Yetur; Jeffrey S. Stonebraker; Steven A. Edwards; Aaron Davis; Robert Cox (Interfaces, 2011)