Reading Users' Minds From Their Eyes: A Method for Implicit Image Annotation. - Seyed Navid Haji Mirza; Michael J. Proulx; Ebroul Izquierdo (IEEE Trans. Multim., 2012)

Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence. - Daniel J. Finnegan; Eamonn O'Neill; Michael J. Proulx (CHI, 2016)

Audio-Vision Substitution for Blind Individuals: Addressing Human Information Processing Capacity Limitations. - David J. Brown 004; Michael J. Proulx (IEEE J. Sel. Top. Signal Process., 2016)

An approach to reducing distance compression in audiovisual virtual environments. - Daniel J. Finnegan; Eamonn O'Neill; Michael J. Proulx (SIVE@VR, 2017)

The Effect of Task on Visual Attention in Interactive Virtual Environments. - Jacob Hadnett-Hunter; George Nicolaou; Eamonn O'Neill; Michael J. Proulx (ACM Trans. Appl. Percept., 2019)

Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming. - Soumya C. Barathi; Michael J. Proulx; Eamonn O'Neill; Christof Lutteroth (CHI, 2020)

Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort. - Mike L. Richardson; Tayfun Lloyd-Esenkaya; Karin Petrini; Michael J. Proulx (CHI, 2020)

Immersive virtual environments and embodied agents for e-learning applications. - Isabel S. Fitton; Daniel J. Finnegan; Michael J. Proulx (PeerJ Comput. Sci., 2020)

Exploring Asymmetric Roles in Mixed-Ability Gaming. - David Gonçalves; André Rodrigues 002; Mike L. Richardson; Alexandra A. de Sousa; Michael J. Proulx; Tiago João Guerreiro 001 (CHI, 2021)

Effects of Emotion and Agency on Presence in Virtual Reality. - Crescent Jicol; Chun Hin Wan; Benjamin Doling; Caitlin H. Illingworth; Jinha Yoon; Charlotte Headey; Christof Lutteroth; Michael J. Proulx; Karin Petrini; Eamonn O'Neill (CHI, 2021)

Feeling Colours: Crossmodal Correspondences Between Tangible 3D Objects, Colours and Emotions. - Anan Lin; Meike Scheller; Feng Feng 004; Michael J. Proulx; Oussama Metatla (CHI, 2021)

Electromagnetic actuation for a vibrotactile display: Assessing stimuli complexity and usability. - Michael J. Proulx; Theodoros Eracleous; Ben Spencer; Anna Passfield; Alexandra A. de Sousa; Ali Mohammadi 004 (CoRR, 2021)

Communicating Photograph Content Through Tactile Images to People With Visual Impairments. - Karolina Pakenaite; Petar Nedelev; Eirini Kamperou; Michael J. Proulx; Peter M. Hall (Frontiers Comput. Sci., 2021)

Dancing with the Avatars: Feedforward Learning from Self-Avatars. - Isabel Sophie Fitton; Jeremy Dalton; Michael J. Proulx; Christof Lutteroth (CHI Extended Abstracts, 2022)

Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment. - Crescent Jicol; Julia Feltham; Jinha Yoon; Michael J. Proulx; Eamonn O'Neill; Christof Lutteroth (CHI, 2022)

Climb-o-Vision: A Computer Vision Driven Sensory Substitution Device for Rock Climbing. - Mike L. Richardson; Karin Petrini; Michael J. Proulx (CHI Extended Abstracts, 2022)

Can Gaze Inform Egocentric Action Recognition? - Zehua Zhang; David Crandall; Michael J. Proulx; Sachin S. Talathi; Abhishek Sharma (ETRA, 2022)

A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation. - Anca Salagean; Jacob Hadnett-Hunter; Daniel J. Finnegan; Alexandra A. de Sousa; Michael J. Proulx (ACM Trans. Appl. Percept., 2022)

Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task. - Isabel S. Fitton; Christopher Clarke; Jeremy Dalton; Michael J. Proulx; Christof Lutteroth (CHI, 2023)

Realism and Field of View Affect Presence in VR but Not the Way You Think. - Crescent Jicol; Christopher Clarke; Emilia Tor; Rebecca M. Dakin; Tom Charlie Lancaster; Sze Tung Chang; Karin Petrini; Eamonn O'Neill; Michael J. Proulx; Christof Lutteroth (CHI, 2023)

Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality. - Crescent Jicol; Christopher Clarke; Emilia Tor; Hiu Lam Yip; Jinha Yoon; Chris Bevan; Hugh Bowden; Elisa Brann; Kirsten Cater; Richard Cole 003; Quinton Deeley; Esther Eidinow; et al. (CHI, 2023)

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath. - Christof Lutteroth; Crescent Jicol; Christopher Clarke; Michael J. Proulx; Eamonn O'Neill; Karin Petrini; Isabel Sophie Fitton; Emilia Tor; Jinha Yoon (CHI Extended Abstracts, 2023)

Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes. - Cameron Steer; Teodora Dinca; Crescent Jicol; Michael J. Proulx; Jason Alexander (CHI, 2023)

Denoising and decoding spontaneous vagus nerve recordings with machine learning. - Mafalda Ribeiro; Ryan G. L. Koh; Tom Donnelly; Christof Lutteroth; Michael J. Proulx; Paulo R. F. Rocha; Benjamin Metcalfe (EMBC, 2023)

Performance of data-driven inner speech decoding with same-task EEG-fMRI data fusion and bimodal models. - Holly Wilson; Scott Wellington; Foteini Simistira Liwicki; Vibha Gupta; Rajkumar Saini; Kanjar De; Nosheen Abid; Sumit Rakesh; Johan Gunnar Eriksson; Oliver Watts; Xi Chen; Mohammad Golbabaee; et al. (CoRR, 2023)

The effects of social density, spatial density, noise, and office views on perceived personal space in the virtual workplace. - Crescent Jicol; Gerald Taulo; Cora Goldie; Tayfun Lloyd-Esenkaya; Ruth Hynes; Caroline Paradise; Michael J. Proulx; Alexandra A. de Sousa (Frontiers Comput. Sci., 2023)

Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR. - Ajoy Savio Fernandes; T. Scott Murdison; Michael J. Proulx (IEEE Trans. Vis. Comput. Graph., 2023)

Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task. - Isabel Sophie Fitton; Elizabeth Dark; Manoela Milena Oliveira da Silva; Jeremy Dalton; Michael J. Proulx; Christopher Clarke; Christof Lutteroth (CHI, 2024)

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath. - Dominic Potts; Crescent Jicol; Christopher Clarke; Eamonn O'Neill; Isabel Sophie Fitton; Elizabeth Dark; Manoela Milena Oliveira da Silva; Zoe Broad; Tarini Sehgal; Joseph Hartley; Jeremy Dalton; Michael J. Proulx; et al. (CHI Extended Abstracts, 2024)

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR. - G. S. Rajshekar Reddy; Michael J. Proulx; Leanne M. Hirshfield; Anthony Ries (CHI, 2024)

Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. - Mike L. Richardson; Alicia G. Cork; Danaë Stanton Fraser; Michael J. Proulx; Xueni Pan; Veronika Krauß; Mohamed Khamis; Heide K. Lukosch (CHI Extended Abstracts, 2024)

Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions. - Cameron Steer; Kim Sauvé; Anika Jain; Omosunmisola Lawal; Michael J. Proulx; Crescent Jicol; Jason Alexander (CHI, 2024)

Improving inner speech decoding by hybridisation of bimodal EEG and fMRI data. - Scott Wellington; Holly Wilson; Foteini Simistira Liwicki; Vibha Gupta; Rajkumar Saini; Kanjar De; Nosheen Abid; Sumit Rakesh; Johan Gunnar Eriksson; Oliver Watts; Xi Chen; Damien Coyle; et al. (EMBC, 2024)

Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications. - Charlie S. Burlingham; Naveen Sendhilnathan; Xiuyun Wu; T. Scott Murdison; Michael J. Proulx (ETRA, 2024)

The Effect of Degraded Eye Tracking Accuracy on Interactions in VR. - Ajoy Savio Fernandes; T. Scott Murdison; Immo Schuetz; Oleg Komogortsev; Michael J. Proulx (ETRA, 2024)

Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset. - Dillon J. Lohr; Michael J. Proulx; Oleg Komogortsev (IJCB, 2024)

Pic2Tac: Creating Accessible Tactile Images using Semantic Information from Photographs. - Karolina Pakenaite; Eirini Kamperou; Michael J. Proulx; Adwait Sharma; Peter Hall 001 (TEI, 2024)

Implicit gaze research for XR systems. - Naveen Sendhilnathan; Ajoy Savio Fernandes; Michael J. Proulx; Tanya R. Jonker (CoRR, 2024)

Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation. - Mehedi Hasan Raju; Samantha Aziz; Michael J. Proulx; Oleg V. Komogortsev (CoRR, 2024)

Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming. - Soumya C. Barathi; Daniel J. Finnegan; Michael J. Proulx; Eamonn O'Neill; Christof Lutteroth (Proc. ACM Hum. Comput. Interact., 2024)

Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience. - Ethan Wilson; Azim Ibragimov; Michael J. Proulx; Sai Deep Tetali; Kevin R. B. Butler; Eakta Jain (IEEE Trans. Vis. Comput. Graph., 2024)

Identifying Behavioral Correlates to Visual Discomfort. - David A. Tovar; James Wilmott; Xiuyun Wu; Daniel Martin; Michael J. Proulx; Dave Lindberg; Yang Zhao; Olivier Mercier; Phillip Guan (ACM Trans. Graph., 2024)

Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation: A Study Using an Offline Dataset. - Mehedi Hasan Raju; Samantha Aziz; Michael J. Proulx; Oleg Komogortsev (ETRA, 2025)

Eye Gaze as a Signal for Conveying User Attention in Contextual AI Systems. - Ethan Wilson; Naveen Sendhilnathan; Charlie S. Burlingham; Yusuf Mansour; Robert Cavin; Sai Deep Tetali; Ajoy Savio Fernandes; Michael J. Proulx (ETRA, 2025)

Enabling Eye Tracking for Crowd-Sourced Data Collection With Project Aria. - Yusuf Mansour; Ajoy Savio Fernandes; Kiran K. Somasundaram; Tarek Hefny; Mahsa Shakeri; Oleg V. Komogortsev; Abhishek Sharma; Michael J. Proulx (IEEE Access, 2025)

Gaze-Enhanced Multimodal Turn-Taking Prediction in Triadic Conversations. - Seongsil Heo; Calvin Murdock; Michael J. Proulx; Christi Miller (CoRR, 2025)

Ocular Authentication: Fusion of Gaze and Periocular Modalities. - Dillon J. Lohr; Michael J. Proulx; Mehedi Hasan Raju; Oleg V. Komogortsev (CoRR, 2025)

Reading Recognition in the Wild. - Charig Yang; Samiul Alam; Shakhrul Iman Siam; Michael J. Proulx; Lambert Mathias; Kiran K. Somasundaram; Luis Pesqueira; James Fort; Sheroze Sheriffdeen; Omkar M. Parkhi; Carl Yuheng Ren; Mi Zhang 002; et al. (CoRR, 2025)

Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement. - Ajoy Savio Fernandes; T. Scott Murdison; Michael J. Proulx (Int. J. Hum. Comput. Interact., 2025)