Biofeedback game design: using direct and indirect physiological control to enhance game interaction. - Lennart E. Nacke; Michael Kalyn; Calvin Lough; Regan L. Mandryk (CHI, 2011)

Turning off-the-shelf games into biofeedback games. - Regan L. Mandryk; Michael Kalyn; Yichen Dang; Andre Doucette; Brett Taylor; Shane Dielschneider (ASSETS, 2012)

Games as neurofeedback training for children with FASD. - Regan L. Mandryk; Shane Dielschneider; Michael Kalyn; Christopher P. Bertram; Michael Gaetz; Andre Doucette; Brett Taylor; Alison Pritchard Orr; Kathy Keiver (IDC, 2013)

Wheelchair-based game design for older adults. - Kathrin Maria Gerling; Regan L. Mandryk; Michael Kalyn (ASSETS, 2013)

KINECTwheels: wheelchair-accessible motion-based game interaction. - Kathrin Maria Gerling; Michael Kalyn; Regan L. Mandryk (CHI Extended Abstracts, 2013)

KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. - Aaron Genest; Carl Gutwin; Anthony Tang 001; Michael Kalyn; Zenja Ivkovic (CSCW, 2013)

Designing Wheelchair-Based Movement Games. - Kathrin Maria Gerling; Regan L. Mandryk; Matthew K. Miller 001; Michael Kalyn; Max Birk; Jan D. Smeddinck (ACM Trans. Access. Comput., 2015)

Designing Movement-based Play With Young People Using Powered Wheelchairs. - Kathrin Gerling; Kieran Hicks; Michael Kalyn; Adam Evans; Conor Linehan (CHI, 2016)

Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. - Kathrin Maria Gerling; Conor Linehan; Ben Kirman; Michael Kalyn; Adam Evans; Kieran Hicks (Int. J. Hum. Comput. Stud., 2016)