Toward distributed applications management using the OSI management framework. - James W. Hong; Michael Katchabaw; Michael A. Bauer 001; Hanan Lutfiyya (CASCON, 1994)

Integrating visualization into event monitoring and analysis in distributed systems management. - Stephen L. Howard; James W. Hong; Michael James Katchabaw; Michael A. Bauer 001 (CASCON, 1995)

Interworking of traders in a distributed computing environment. - Michael James Katchabaw; Meeta M. Khurana; James W. Hong; Michael A. Bauer 001 (CASCON, 1995)

Evaluating the costs of management: a distributed applications management testbed. - Michael Katchabaw; Stephen L. Howard; Andrew D. Marshall; Michael A. Bauer 001 (CASCON, 1996)

Policy-driven fault management in distributed systems. - Michael James Katchabaw; Hanan Lutfi Lutfiyya; Andrew D. Marshall; Michael A. Bauer 001 (ISSRE, 1996)

Supporting Dynamic Policy Change Using CORBA System Management Facilities. - Stephen L. Howard; Hanan Lutfiyya; Michael Katchabaw; Michael A. Bauer 001 (Integrated Network Management, 1997)

Using User Hints to Guide Resource Management for Quality of Service. - Michael Katchabaw; Hanan Lutfiyya; Michael A. Bauer 001 (PDPTA, 1999)

Making distributed applications manageable through instrumentation. - Michael Katchabaw; Stephen L. Howard; Hanan Lutfiyya; Andrew D. Marshall; Michael A. Bauer 001 (J. Syst. Softw., 1999)

Managing Soft QoS Requirements in Distributed Systems. - Gary Molenkamp; Michael Katchabaw; Hanan Lutfiyya; Michael A. Bauer 001 (ICPP Workshops, 2000)

Driving resource management with application-level quality of service specifications. - Michael Katchabaw; Hanan Lutfiyya; Michael A. Bauer 001 (Decis. Support Syst., 2000)

Distributed Resource Management to Support Distributed Application-Specific Quality of Service. - Gary Molenkamp; Michael Katchabaw; Hanan Lutfiyya; Michael A. Bauer 001 (MMNS, 2001)

Issues in Managing Soft QoS Requirements in Distributed Systems Using a Policy-Based Framework. - Hanan Lutfiyya; Gary Molenkamp; Michael Katchabaw; Michael A. Bauer 001 (POLICY, 2001)

Administrative Policies to Regulate Quality of Service Management in Distributed Multimedia Applications. - Michael Katchabaw; Hanan Lutfiyya; Michael A. Bauer 001 (MMNS, 2003)

A Realistic Reaction System for Modern Video Games. - Michael Katchabaw; Stephen Danton; Leif Gruenwoldt (DiGRA Conference, 2005)

Neomancer: An Exercise in Interdisciplinary Academic Game Development. - Michael Katchabaw; Derek Elliott; Stephen Danton (DiGRA Conference, 2005)

Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service. - Michael Katchabaw; Ryan Hanna (DiGRA Conference, 2005)

Hpcbench - A Linux-Based Network Benchmark for High Performance Networks. - Ben Huang; Michael A. Bauer 001; Michael Katchabaw (HPCS, 2005)

SCAR: A Stateless Approach to Achieving Scalable Quality of Service. - Daniel Reid; Michael Katchabaw (International Conference on Internet Computing, 2005)

Network Performance in Distributed HPC Clusters. - Ben Huang; Michael A. Bauer 001; Michael Katchabaw (PDPTA, 2005)

Network Performance in High Performance Linux Clusters. - Ben Huang; Michael A. Bauer 001; Michael Katchabaw (PDPTA, 2005)

Context-aware service selection based on dynamic and static service attributes. - Steve Cuddy; Michael Katchabaw; Hanan Lutfiyya (WiMob (4), 2005)

Usage based service differentiation for end-to-end quality of service management. - Michael James Katchabaw; Hanan Lutfi Lutfiyya; Michael A. Bauer 001 (Comput. Commun., 2005)

Story scripting for automating cinematics and cut-scenes in video games. - W. Zhang; M. McLaughlin; Michael Katchabaw (Future Play, 2007)

Resource Matching in a Peer-to-Peer Computational Framework. - Daniel Santoni; Michael Katchabaw (International Conference on Internet Computing, 2007)

WLocator: An Indoor Positioning System. - Shaun Phillips; Michael Katchabaw; Hanan Lutfiyya (WiMob, 2007)

An emergent framework for realistic psychosocial behaviour in non player characters. - Christine Bailey; Michael Katchabaw (Future Play, 2008)

A flexible multi-model approach to psychosocial integration in non player characters in modern video games. - Jiaming You; Michael Katchabaw (Future Play, 2010)

Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining. - Christine Bailey; Jiaming You; Gavan Acton; Adam Rankin; Michael Katchabaw (Believable Bots, 2012)

Software design patterns for enabling auto dynamic difficulty in video games. - Muhammad Iftekher Chowdhury; Michael Katchabaw (CGAMES, 2012)

An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty. - James Fraser; Michael Katchabaw; Robert E. Mercer (Advances in Computer Entertainment, 2013)

Modeling Autobiographical Memory for Believable Agents. - Andrew Kope; Caroline Rose; Michael Katchabaw (AIIDE, 2013)

Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach. - Muhammad Iftekher Chowdhury; Michael Katchabaw (CGAMES, 2013)

Enabling motivated believable agents with reinforcement learning. - Jacquelyne Forgette; Michael Katchabaw (GEM, 2014)

A methodological approach to identifying and quantifying video game difficulty factors. - James Fraser; Michael Katchabaw; Robert E. Mercer (Entertain. Comput., 2014)

The virtual little albert experiment: Creating conditioned emotion response in virtual agents. - Alexander Patrick; Curtis Gittens; Michael Katchabaw (GEM, 2015)

Artificial society generation for modern video games. - Bryan B. Sarlo; Michael Katchabaw (GEM, 2015)

A Psychometric Detection System to Create Dynamic Psychosocial Relationships Between Non-Player Characters. - Xavier Caddle; Curtis Gittens; Michael Katchabaw (GEM, 2018)

Simulating Visual Acuity for Autonomous Agent: A Data-Driven Approach. - Nicholas Hoyte; Curtis Gittens; Michael Katchabaw (IVA, 2019)

Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation. - Mathias Babin; Michael Katchabaw (FDG, 2021)

Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games. - Mathias Babin; Michael Katchabaw (ICEC, 2023)

Game Balance Through Procedural Content Generation. - Mathias Babin; Michael Katchabaw (FDG, 2025)