Softshell: dynamic scheduling on GPUs. - Markus Steinberger; Bernhard Kainz; Bernhard Kerbl; Stefan Hauswiesner; Michael Kenzel; Dieter Schmalstieg (ACM Trans. Graph., 2012)

Parallel generation of architecture on the GPU. - Markus Steinberger; Michael Kenzel; Bernhard Kainz; Joerg H. Mueller; Peter Wonka; Dieter Schmalstieg (Comput. Graph. Forum, 2014)

On-the-fly generation and rendering of infinite cities on the GPU. - Markus Steinberger; Michael Kenzel; Bernhard Kainz; Peter Wonka; Dieter Schmalstieg (Comput. Graph. Forum, 2014)

Whippletree: task-based scheduling of dynamic workloads on the GPU. - Markus Steinberger; Michael Kenzel; Pedro Boechat; Bernhard Kerbl; Mark Dokter; Dieter Schmalstieg (ACM Trans. Graph., 2014)

Representing and scheduling procedural generation using operator graphs. - Pedro Boechat; Mark Dokter; Michael Kenzel; Hans-Peter Seidel; Dieter Schmalstieg; Markus Steinberger (ACM Trans. Graph., 2016)

Effective static bin patterns for sort-middle rendering. - Bernhard Kerbl; Michael Kenzel; Dieter Schmalstieg; Markus Steinberger (High Performance Graphics, 2017)

Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU. - Bernhard Kerbl; Michael Kenzel; Dieter Schmalstieg; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2017)

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU. - Bernhard Kerbl; Michael Kenzel; Joerg H. Mueller; Dieter Schmalstieg; Markus Steinberger (ICS, 2018)

A scalable queue for work distribution on GPUs. - Bernhard Kerbl; Joerg H. Mueller; Michael Kenzel; Dieter Schmalstieg; Markus Steinberger (PPoPP, 2018)

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. - Michael Kenzel; Bernhard Kerbl; Wolfgang Tatzgern; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU. - Bernhard Kerbl; Michael Kenzel; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

A high-performance software graphics pipeline architecture for the GPU. - Michael Kenzel; Bernhard Kerbl; Dieter Schmalstieg; Markus Steinberger (ACM Trans. Graph., 2018)

CUDA and Applications to Task-based Programming. - Bernhard Kerbl; Michael Kenzel; Martin Winter; Markus Steinberger (Eurographics (Tutorials), 2022)

AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms. - Michael Kenzel; Stefan Lemme; Richard Membarth; Matthias Kurtenacker; Hugo Devillers; Markus Steinberger; Philipp Slusallek (IPDPS, 2023)