Jobbörsen - unter besonderer Berücksichtigung von IT-Stellen. - Wilhelm Mülder; Michael Lankes; Katja Vieten (Wirtschaftsinf., 2000)

Real or unreal?: an evaluation setting for emotional characters using unreal technology. - Manfred Eckschlager; Michael Lankes; Regina Bernhaupt (Advances in Computer Entertainment Technology, 2005)

An experimental setting to measure contextual perception of embodied conversational agents. - Michael Lankes; Regina Bernhaupt; Manfred Tscheligi (Advances in Computer Entertainment Technology, 2007)

Facial expressions as game input with different emotional feedback conditions. - Michael Lankes; Stefan Riegler; Astrid Weiss; Thomas Mirlacher; Michael Pirker; Manfred Tscheligi (Advances in Computer Entertainment Technology, 2008)

Enhanced shopping: a dynamic map in a retail store. - Alexander Meschtscherjakov; Wolfgang Reitberger; Michael Lankes; Manfred Tscheligi (UbiComp, 2008)

perFrames: Persuasive Picture Frames for Proper Posture. - Christoph Obermair; Wolfgang Reitberger; Alexander Meschtscherjakov; Michael Lankes; Manfred Tscheligi (PERSUASIVE, 2008)

Using a 3D game to study the perceived quality of lifting device controls. - David Wilfinger; Martin Murer; Michael Lankes; Manfred Tscheligi (Advances in Computer Entertainment Technology, 2009)

Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2. - Astrid Weiss; Daniela Wurhofer; Michael Lankes; Manfred Tscheligi (HRI, 2009)

Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts. - Michael Lankes; Regina Bernhaupt; Manfred Tscheligi (Evaluating User Experience in Games, 2010)

Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems. - Michael Lankes; Thomas Mirlacher (ACG, 2011)

Using embodied conversational agents in video games to investigate emotional facial expressions. - Michael Lankes; Regina Bernhaupt (Entertain. Comput., 2011)

Control vs. complexity in games: comparing arousal in 2D game prototypes. - Michael Lankes; Wolfgang Hochleitner; Christina Hochleitner; Nina Lehner (Fun and Games, 2012)

Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games. - Michael Lankes; Thomas Mirlacher; Stefan Wagner 013; Wolfgang Hochleitner (CHI PLAY, 2014)

Personalization in Serious and Persuasive Games and Gamified Interactions. - Marc Busch; Elke E. Mattheiss; Rita Orji; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Lennart E. Nacke; Manfred Tscheligi (CHI PLAY, 2015)

From Classes to Mechanics: Player Type Driven Persuasive Game Development. - Michael Lankes; Wolfgang Hochleitner; Daniel Rammer; Marc Busch; Elke E. Mattheiss; Manfred Tscheligi (CHI PLAY, 2015)

Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games. - Michael Lankes; Stefan Wagner 013 (DiGRA Conference, 2015)

Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts. - Michael Lankes; Regina Bernhaupt; Manfred Tscheligi (Game User Experience Evaluation, 2015)

An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence. - Michael Lankes; Bernhard Maurer; Barbara Stiglbauer (ACE, 2016)

GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games. - Michael Lankes; Barbara Stiglbauer (AVR (1), 2016)

Player Type Models: Towards Empirical Validation. - Marc Busch; Elke E. Mattheiss; Rita Orji; Peter Fröhlich 003; Michael Lankes; Manfred Tscheligi (CHI Extended Abstracts, 2016)

Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game. - Alexander Golombek; Michael Lankes; Jürgen Hagler (ICEC, 2016)

Mindtraining: Playful Interaction Techniques for People with Dementia. - Elisabeth Hackner; Michael Lankes (ICEC, 2016)

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. - Bernhard Maurer; Michael Lankes; Barbara Stiglbauer; Manfred Tscheligi (ICEC, 2016)

Using Player Type Models for Personalized Game Design - An Empirical Investigation. - Marc Busch; Elke E. Mattheiss; Wolfgang Hochleitner; Christina Hochleitner; Michael Lankes; Peter Fröhlich 003; Rita Orji; Manfred Tscheligi (IxD&A, 2016)

Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation. - Michael Lankes; Jürgen Hagler; Georgi Kostov; Jeremiah Diephuis (CHI PLAY, 2017)

Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. - Michael Lankes; Daniel Rammer; Bernhard Maurer (ICEC, 2017)

InterPlayces: Results of an Intergenerational Games Study. - Michael Lankes; Jürgen Hagler; Fabiola Gattringer; Barbara Stiglbauer (JCSG, 2017)

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. - Elke E. Mattheiss; Marc Busch; Rita Orji; Gustavo Fortes Tondello; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Manfred Tscheligi (UMAP (Adjunct Publication), 2017)

Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game. - Michael Lankes; Jürgen Hagler; Fabiola Gattringer; Barbara Stiglbauer; Moritz Rührlinger; Clemens Holzmann (CHI PLAY (Companion), 2018)

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. - Michael Lankes; Joshua Newn; Bernhard Maurer; Eduardo Velloso; Martin Dechant; Hans Gellersen (CHI PLAY (Companion), 2018)

Socialeyes: social gaze in collaborative 3D games. - Michael Lankes; Matej Rajtár; Oleg Denisov; Bernhard Maurer (FDG, 2018)

It is not rocket science. It is collaborative play for old and young! - Moritz Ruehrlinger; Fabiola Gattringer; Barbara Stiglbauer; Jürgen Hagler; Michael Lankes; Clemens Holzmann (SeGAH, 2018)

The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation. - Jürgen Hagler; Michael Lankes; Andrea Aschauer (JCSG, 2018)

Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games. - Bernhard Maurer; Michael Lankes; Manfred Tscheligi (Entertain. Comput., 2018)

Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials. - Moritz Kubesch; Michael Lankes; Bernhard Maurer (CHI PLAY (Companion), 2019)

Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games. - Michael Lankes; Andreas Haslinger (CHI PLAY (Companion), 2019)

Hover Loop: A New Approach to Locomotion in Virtual Reality. - Philipp Schuhbauer; Laurin Muth; Julia Grötsch; Johannes Wiesneth; Johannes Dengler; Martin Kocur; Michael Lankes (CHI PLAY (Companion), 2019)

Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors. - Argenis Ramirez Gomez; Michael Lankes (Multimodal Technol. Interact., 2019)

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games. - Michael Lankes; Andreas Haslinger; Christian Wolff 001 (Multimodal Technol. Interact., 2019)

See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. - Daniel Kepplinger; Günter Wallner; Simone Kriglstein; Michael Lankes (CHI, 2020)

Social Gaze in Minimalist Games. - Michael Lankes (CHI PLAY, 2020)

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. - Martin Kocur; Martin Johannes Dechant; Michael Lankes; Christian Wolff 001; Regan L. Mandryk (ETRA Short Papers, 2020)

Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty. - Michael Lankes; Andreas Stöckl (ETRA Short Papers, 2020)

Blind Spot: An Interactive Gaze-aware Experience. - Michael Lankes; Florian Berger (CHI Extended Abstracts, 2021)

I will stand by you: Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D game. - Patrick Brandstätter; Sarah Hagmann; Daniela Krückl; Martina Maurer; Michael Lankes (CHI PLAY, 2021)

The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. - Martin Kocur; Pascal Lindemann; Tim Pfeil; Michael Lankes (CHI PLAY, 2021)

SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders. - Theresa F. Wechsler; Martin Brockelmann; Konstantin Kulik; Felicitas M. Kopf; Martin Kocur; Michael Lankes; Andreas Mühlberger; Christian Wolff 001 (CHI PLAY, 2021)

Eyesthetics: Making Sense of the Aesthetics of Playing with Gaze. - Argenis Ramirez Gomez; Michael Lankes (Proc. ACM Hum. Comput. Interact., 2021)

Looking Confused? - Introducing a VR Game Design for Arousing Confusion Among Players. - Michael Lankes; Maurice Sporn; Andreas Winkelbauer; Barbara Stiglbauer (ETRA, 2022)

Build Your World - Meaningful Choices in a Hybrid Stage Play. - Nils Gallist; Manuel Lattner; Michael Lankes; Jürgen Hagler (ICIDS, 2022)

Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience. - Jürgen Hagler; Michael Lankes; Nils Gallist (VR Workshops, 2022)

Digital Puppetry: Utilizing Extended Reality Technologies for Animations. - Milad Tousi; Katja Gallhuber; Michael Lankes (VR Workshops, 2022)

GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games. - Michael Lankes; Argenis Ramirez Gomez (Proc. ACM Hum. Comput. Interact., 2022)

The Ludic Potentials of Player Data. - Günter Wallner; Michael Lankes (CHI PLAY (Companion), 2023)

Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses. - Michael Lankes; Andreas Stöckl (CoG, 2023)

Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. - Philipp Asteriou; Leopold Boess; Laura Jirawa; Chiara Gulino; Philipp Guggenberger; Michael Lankes (FDG, 2023)

Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. - Andreas Winkelbauer; Barbara Stiglbauer; Michael Lankes; Maurice Sporn (FDG, 2023)

Down to Earth: Investigating Barefooted Experiences in Seated Virtual Reality Scenarios. - Michael Lankes; Andreas Winkelbauer; Barbara Stiglbauer (ICVARS, 2023)

A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds. - Sebastian Schwarz; Benedikt Strasser; Michael Lankes; Martin Kocur (ICEC, 2023)

Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning. - Argenis Ramirez Gomez; Michael Lankes (Games Res. Pract., 2023)

Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game. - Michael Lankes; Samir Ghosh; Charles Bishop Lesser; Katherine Isbister (CHI Extended Abstracts, 2024)

Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances. - Nils Gallist; Manuel Lattner; Michael Lankes; Jürgen Hagler (CHI PLAY (Companion), 2024)

Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance. - Emma Sophie Reichert; Anna-Lena Babl; Michael Pickl; Michael Lankes; Martin Kocur (CHI PLAY (Companion), 2024)

Morigami: Exploring Control Schemes in Narrative-driven Gaming Contexts. - Marlien Hauser; Johann Hauser; Martin Kocur; Michael Lankes (MuC (Workshopband), 2024)

Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths. - Michael Lankes; Günter Wallner; Martin Kocur (CHI, 2025)

Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games. - Celina Auer; Michael Lankes (FDG, 2025)

Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games. - Christian Feichtinger; Michael Lankes (FDG, 2025)